-xaze

Russia
On FACEIT since 2025 342 matches tracked 75 matches in 30 days
ELO ▲ 105
2,238
30-day peak: 2,273
Rank EU
#120,674
Russia #34,369 in Russia
Last updated:

How does -xaze play?

Rating 1.01 K/R 0.74 ADR 79.8 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 342 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.8
Zeus kills2 in 342 matches
Knife kills 12 in 342 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 3 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +13 pp, ELO +257
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
46 matches · 50% win rate
On Mirage −2 ELO
121 matches · 48% win rate
On Tuesdays −53 ELO, win rate 41%

-xaze loses the most ELO on Dust 2: −57 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
48% better than 37%
0.73 right on the average
79.4 better than 45%
1.01 better than 46%
51% of 567 duels right on the average
37% of 68 situations better than 47%
Ancient69
51% better than 49%
0.78 better than 68%
86.7 better than 76%
1.07 better than 65%
50% of 321 duels better than 43%
31% of 39 situations better than 32%
Dust 246
50% better than 44%
0.72 better than 41%
77.9 better than 35%
1.01 better than 42%
52% of 195 duels better than 54%
47% of 30 situations better than 76%
Nuke41
39% better than 8%
0.76 right on the average
80.1 better than 39%
0.99 better than 27%
47% of 142 duels better than 23%
36% of 25 situations better than 40%
Anubis39
41% better than 18%
0.68 better than 22%
71.0 better than 7%
0.93 better than 17%
45% of 131 duels better than 16%
36% of 33 situations better than 46%
Inferno21
62% better than 78%
0.79 better than 76%
83.0 better than 61%
1.08 better than 67%
63% of 83 duels better than 91%
78% of 9 situations better than 98%
Cache5
40% -
0.67 -
70.2 -
0.94-
45% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -xaze plays

Across 342 matches -xaze averages K/R 0.74, ADR 79.8 and a rating of 1.01. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 131 of 342 matches the rating was 1.10 or higher (38%), in 130 it was below 0.90. In 243 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. -xaze loses the most ELO on Dust 2 (−57 ELO, win rate 50%). Things go best on Inferno (+32 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +13 pp, ELO +257. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.0. Last 30 days: 75 matches, win rate 49%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.