-xaikotzy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Strength61% headshots and so well above the average (50%).
Impact
StrengthExactly 3 kills in 6.2% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.88 (at the start 0.74). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22. Last 3 months: 1.22 (at the start 1.02). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 90.9. Last 3 months: 91.0 (at the start 80.1). Well above the average (80.7).
Share of headshot kills
Best month: May 2026 with 70%. Last 3 months: 59% (at the start 66%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 53% (at the start 65%). Clearly above the average (50%).
Best month: September 2026 with 2,305.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 28%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Longest win streak: 4 wins in a row · Cache
- Highest rating in a match: 2.22 · Anubis
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How -xaikotzy plays
Across 80 matches -xaikotzy averages K/R 0.85, ADR 88.2 and a rating of 1.17. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 61% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 42 of 80 matches the rating was 1.10 or higher (53%), in 20 it was below 0.90. In 60 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. Things go best on Mirage (+22 ELO, win rate 56%). Improved over the last three months: K/R +0.14, Rating +0.20, ADR +10.9. Got weaker: Headshots −7 pp, Win rate −12 pp. Last 30 days: 58 matches, win rate 52%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.