-x1n0o

Kazakhstan
On FACEIT since 2025 207 matches tracked 46 matches in 30 days
ELO ▲ 112
3,117
30-day peak: 3,166
Rank EU ▼ 1,209 places
#5,103
Kazakhstan #175 in Kazakhstan
30 days · prev. #3,894 · best #3,894
Last updated:

How does -x1n0o play?

Rating 1.06 K/R 0.75 ADR 81.3 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 207 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.8
Knife kills 10 in 207 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 31x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%, Win rate at 60%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.5, ELO −288

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
36 matches · 61% win rate
On Anubis −88 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −79 ELO, win rate 50%
On Fridays −71 ELO, win rate 44%

-x1n0o loses the most ELO on Ancient: −95 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
60% better than 72%
0.72 better than 31%
79.8 better than 37%
0.99 better than 24%
51% of 345 duels better than 40%
39% of 38 situations right on the average
Dust 258
62% better than 76%
0.80 better than 69%
83.6 better than 57%
1.16 better than 75%
52% of 269 duels better than 47%
46% of 35 situations better than 70%
Ancient36
61% better than 70%
0.77 better than 56%
81.2 better than 44%
1.09 better than 60%
59% of 186 duels better than 84%
15% of 13 situations better than 5%
Anubis24
46% better than 19%
0.71 better than 28%
77.5 better than 28%
0.99 better than 26%
51% of 96 duels better than 40%
29% of 14 situations better than 26%
Inferno11
82% -
0.83 -
94.5 -
1.17-
58% of 57 duels -
50% of 2 situations -
Nuke6
50% -
0.64 -
69.2 -
0.94-
52% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -x1n0o plays

Across 207 matches -x1n0o averages K/R 0.75, ADR 81.3 and a rating of 1.06. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 87 of 207 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 123 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. -x1n0o loses the most ELO on Ancient (−95 ELO, win rate 61%). Things go best on Mirage (+154 ELO, win rate 60%). Match no. 4 of the day goes best: 68% win rate, +3 ELO. Got weaker: K/R −0.04, Rating −0.07, ADR −4.5, ELO −288. Unchanged in recent months: Headshots at 54%, Win rate at 60%. Last 30 days: 46 matches, win rate 54%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.