-x1n0o
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so right on the average (52%).
Clutch
Average37% of 1v1s won and so slightly below the average (40%).
Weapons and aim
Average54% headshots and so just above the average (53%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.04 (at the start 1.11). Just below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 84.2. Last 3 months: 79.7 (at the start 84.2). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months unchanged at 54%. Just above the average (53%).
Matches won (win rate)
Best month: August 2026 with 64%. Last 3 months unchanged at 60%. Well above the average (52%).
Best month: July 2026 with 3,466. Last 3 months: 3,147 (at the start 3,435).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 207 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-x1n0o loses the most ELO on Ancient: −95 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 2.74 · Dust 2
Maps in detail
from the last 207 matchesCompared with players on the same level who have at least 15 matches on the map.
How -x1n0o plays
Across 207 matches -x1n0o averages K/R 0.75, ADR 81.3 and a rating of 1.06. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 87 of 207 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 123 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. -x1n0o loses the most ELO on Ancient (−95 ELO, win rate 61%). Things go best on Mirage (+154 ELO, win rate 60%). Match no. 4 of the day goes best: 68% win rate, +3 ELO. Got weaker: K/R −0.04, Rating −0.07, ADR −4.5, ELO −288. Unchanged in recent months: Headshots at 54%, Win rate at 60%. Last 30 days: 46 matches, win rate 54%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.