-wwz
Name history of -wwz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -wwz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average8% of 1v2s won and so well below the average (20%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.1% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.69. Last 3 months: 0.59 (at the start 0.64). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.95.
Damage per round (ADR)
Best month: May 2026 with 75.4. Last 3 months: 65.8 (at the start 71.3). Well below the average (79.4).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 47%). Just above the average (48%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 46% (at the start 52%). Clearly below the average (49%).
Best month: August 2026 with 2,016.
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-wwz loses the most ELO on Mirage: −29 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.81 · Dust 2
- Most kills in a match: 31 · Nuke
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How -wwz plays
Across 86 matches -wwz averages K/R 0.61 and ADR 67.1; the rating across the 65 rated matches is 0.87. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Damage per round (ADR) at 67.1, better than only 1% of level 9 players. Averages 13.6 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 11 of 65 matches the rating was 1.10 or higher (17%), in 38 it was below 0.90. In 65 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. -wwz loses the most ELO on Mirage (−29 ELO, win rate 36%). Things go best on Dust 2 (+10 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −83 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, ADR −5.5, Win rate −6 pp. Last 30 days: 21 matches, win rate 57%, net ELO +38.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.