-ww

Spain
378 matches tracked 93 matches in 30 days
Last updated:

How does -ww play?

Rating 0.99 K/R 0.72 ADR 80.9 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 378 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.97−0.04 · Ø 1.01 better than 35%
Pistol kills per match 2.6
Knife kills 8 in 378 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 47%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 32%
4Ks and aces 50x 4K, 3 aces in 309 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 55%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 73%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 52%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.7, Headshots +4 pp, ELO +291
= Stayed the same
K/R at 0.72, Rating at 0.99
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
85 matches · 52% win rate
In match 4 of the day −1 ELO
36 matches · 39% win rate
Between 6:00 and 12:00 −117 ELO, win rate 42%
On Thursdays +70 ELO, win rate 40%

-ww loses the most ELO on Ancient: −22 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
49% better than 41%
0.74 better than 58%
80.1 better than 51%
1.03 better than 57%
51% of 393 duels better than 55%
38% of 50 situations right on the average
Ancient85
52% better than 53%
0.71 better than 43%
80.2 better than 55%
0.95 better than 32%
50% of 475 duels better than 45%
35% of 46 situations better than 46%
Anubis85
51% better than 53%
0.74 better than 58%
84.2 better than 73%
1.03 better than 59%
51% of 447 duels right on the average
37% of 49 situations better than 50%
Mirage51
39% better than 14%
0.64 better than 11%
76.4 better than 31%
0.85 better than 5%
49% of 248 duels better than 41%
26% of 27 situations better than 20%
Inferno30
53% right on the average
0.72 better than 46%
83.6 better than 65%
0.97 better than 30%
46% of 154 duels better than 19%
46% of 13 situations better than 69%
Nuke26
58% better than 60%
0.81 better than 75%
84.5 better than 63%
1.13 better than 75%
54% of 100 duels better than 57%
44% of 18 situations better than 64%
Cache11
36% -
0.71 -
72.2 -
0.98-
52% of 46 duels -
17% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ww plays

Across 378 matches -ww averages K/R 0.72, ADR 80.9 and a rating of 0.99. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 9 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 125 of 378 matches the rating was 1.10 or higher (33%), in 161 it was below 0.90. In 309 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. -ww loses the most ELO on Ancient (−22 ELO, win rate 52%). Things go best in match 2 of the day (+193 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +193 ELO. Improved over the last three months: ADR +5.7, Headshots +4 pp, ELO +291. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99. Last 30 days: 93 matches, win rate 49%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.