-wuudy

Ukraine
123 matches tracked 73 matches in 30 days
Last updated:

How does -wuudy play?

Rating 1.00 (from 81 matches) K/R 0.72 ADR 78.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 45%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 54%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 1%−9 pp better than 7%
K/D 0.98−0.03 better than 37%
Pistol kills per match 2.7
Knife kills 3 in 123 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.1 pp better than 19%
Rounds with 3K 4.0%0.0 pp level
MVPs per match 2.20.0 level
4Ks and aces 20x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 4.30.0 level
Enemies flashed per round 0.29+0.01 better than 53%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 79.1, Win rate at 51%
▼ Got worse
Headshots −3 pp, ELO −64

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
37 matches · 41% wins
From match 5 of the day ±0 ELO
22 matches · 36% wins
Between 18:00 and 24:00 +27 ELO, win rate 44%
On Mondays −57 ELO, win rate 43%

-wuudy loses the most ELO on Dust 2: −4 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 70%
0.78 better than 74%
84.6 better than 74%
1.17 better than 91%
47% of 109 duels better than 28%
42% of 12 situations better than 64%
Dust 237
41% better than 17%
0.72 better than 44%
79.5 better than 46%
0.99 better than 40%
49% of 115 duels better than 40%
29% of 17 situations better than 25%
Ancient22
45% better than 27%
0.69 better than 28%
74.0 better than 16%
0.92 better than 17%
42% of 106 duels better than 9%
63% of 8 situations better than 97%
Anubis14
71% -
0.65 -
73.7 -
0.88-
54% of 56 duels -
60% of 5 situations -
Nuke6
50% -
0.60 -
70.8 -
0.81-
25% of 24 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wuudy plays

Across 123 matches -wuudy averages K/R 0.72 and ADR 78.8; the rating across the 81 rated matches is 1.00. Biggest strength: Headshot rate at 59%. That is better than 95% of players on level 9. Most room to improve: Opening duels won at 45%. That is better than only 10% of players on level 9. On average 15.6 kills per match, 59% of them headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 27 of 81 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 81 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. -wuudy loses the most ELO on Dust 2 (−4 ELO, win rate 41%). Things go best on Mirage (+25 ELO, win rate 56%). Got weaker: Headshots −3 pp, ELO −64. Unchanged in recent months: K/R at 0.72, ADR at 79.1, Win rate at 51%. Last 30 days: 73 matches, win rate 49%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.