-whytwokey

France
On FACEIT since 2024 69 matches tracked 27 matches in 30 days
Last updated:

How does -whytwokey play?

Rating 1.04 K/R 0.74 ADR 80.7 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

46% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 46%+24 pp · Ø 22% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.8
Knife kills 2 in 69 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.7
▼ Got worse
Headshots −6 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.91 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
33% better than 5%
0.77 better than 66%
83.3 better than 65%
1.05 better than 59%
51% of 105 duels right on the average
50% of 12 situations better than 82%
Anubis16
38% better than 10%
0.78 better than 72%
84.5 better than 71%
1.11 better than 77%
63% of 79 duels better than 97%
8% of 12 situations better than 2%
Ancient13
77% -
0.70 -
80.4 -
1.01-
42% of 50 duels -
70% of 10 situations -
Dust 210
60% -
0.76 -
79.1 -
1.03-
64% of 58 duels -
0% of 3 situations -
Nuke7
57% -
0.65 -
72.1 -
0.95-
35% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -whytwokey plays

Across 69 matches -whytwokey averages K/R 0.74, ADR 80.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 25 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. Things go best in match 1 of the day (+27 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +27 ELO. Got weaker: Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.7. Last 30 days: 27 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.