-whyte
Name history of -whyte
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (50%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average39% headshots and so well below the average (45%).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (3.9%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.88. Last 3 months: 0.80 (at the start 0.61). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.22. Last 3 months: 1.12 (at the start 0.78). Well above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 93.0. Last 3 months: 85.0 (at the start 68.3). Clearly above the average (79.3).
Share of headshot kills
Best month: September 2026 with 42%. Last 3 months: 40% (at the start 39%). Clearly below the average (45%).
Matches won (win rate)
Best month: September 2026 with 47%. Last 3 months: 43% (at the start 24%). Well below the average (52%).
Best month: July 2026 with 1,311. Last 3 months: 1,169 (at the start 1,311).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 34%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-whyte loses the most ELO in match 1 of the day: −34 ELO, 24% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Mirage
- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.59 · Dust 2
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How -whyte plays
Across 118 matches -whyte averages K/R 0.77, ADR 81.9 and a rating of 1.05. Biggest strength: Opening duels won at 60%, better than 99% of level 6 players. Most room to improve: Headshot rate at 39%, better than only 18% of level 6 players. Averages 16.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 45% win rate in 31 matches. In 44 of 118 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 97 matches with detailed stats: 26 4Ks and 8 aces. Best month by rating: September 2026 at 1.22. -whyte loses the most ELO in match 1 of the day (−34 ELO, win rate 24%). Things go best on Anubis (+60 ELO, win rate 32%). From match no. 5 of the day on, things go best: 46% win rate, +36 ELO. Improved over the last three months: K/R +0.19, Rating +0.34, ADR +16.7, Win rate +19 pp. Got weaker: ELO −142. Unchanged in recent months: Headshots at 40%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.