-whyte

Malaysia
118 matches tracked
Last updated:

How does -whyte play?

Rating 1.05 K/R 0.77 ADR 81.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 118 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 60%+10 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 29%+19 pp · Ø 10% better than 96%
K/D 1.02+0.02 · Ø 1.00 better than 71%
Pistol kills per match 3.0
Knife kills 6 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 14.0%+1.0 pp · Ø 13.0% better than 79%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 94%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 26x 4K, 8 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.19, Rating +0.34, ADR +16.7, Win rate +19 pp
= Stayed the same
Headshots at 40%
▼ Got worse
ELO −142

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.80 (at the start 0.61). Clearly above the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
21 matches · 24% win rate
On Mirage −9 ELO
38 matches · 42% win rate
On Thursdays +28 ELO, win rate 25%

-whyte loses the most ELO in match 1 of the day: −34 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 24%
0.75 better than 69%
78.6 better than 48%
1.05 better than 73%
58% of 166 duels better than 91%
24% of 21 situations better than 18%
Dust 231
45% better than 33%
0.82 better than 93%
85.7 better than 86%
1.17 better than 95%
58% of 132 duels better than 91%
46% of 13 situations better than 75%
Anubis22
32% better than 6%
0.75 better than 67%
83.8 better than 80%
1.01 better than 58%
60% of 92 duels better than 94%
43% of 14 situations better than 63%
Ancient14
43% -
0.73 -
80.5 -
0.93-
54% of 50 duels -
17% of 6 situations -
Cache7
14% -
0.82 -
86.4 -
1.11-
69% of 32 duels -
13% of 8 situations -
Inferno4
75% -
0.65 -
75.2 -
0.93-
47% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -whyte plays

Across 118 matches -whyte averages K/R 0.77, ADR 81.9 and a rating of 1.05. Biggest strength: Opening duels won at 60%, better than 99% of level 6 players. Most room to improve: Headshot rate at 39%, better than only 18% of level 6 players. Averages 16.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 45% win rate in 31 matches. In 44 of 118 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 97 matches with detailed stats: 26 4Ks and 8 aces. Best month by rating: September 2026 at 1.22. -whyte loses the most ELO in match 1 of the day (−34 ELO, win rate 24%). Things go best on Anubis (+60 ELO, win rate 32%). From match no. 5 of the day on, things go best: 46% win rate, +36 ELO. Improved over the last three months: K/R +0.19, Rating +0.34, ADR +16.7, Win rate +19 pp. Got weaker: ELO −142. Unchanged in recent months: Headshots at 40%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.