-whyneveryou

Ukraine
187 matches tracked
Last updated:

How does -whyneveryou play?

Rating 1.08 (from 139 matches) K/R 0.80 ADR 86.0 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
AWPerEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 4.5
Knife kills 11 in 187 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 19x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 6.9+2.6 · Ø 4.3 better than 94%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.0, Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.87. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
51 matches · 57% win rate
In match 2 of the day +7 ELO
47 matches · 40% win rate
Between 12:00 and 18:00 +58 ELO, win rate 40%
On Wednesdays ±0 ELO, win rate 29%

-whyneveryou loses the most ELO on Mirage: −28 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
53% better than 56%
0.82 better than 88%
87.8 better than 84%
1.09 better than 79%
55% of 225 duels better than 71%
45% of 31 situations better than 67%
Mirage51
57% better than 73%
0.84 better than 92%
90.3 better than 92%
1.12 better than 85%
62% of 280 duels better than 96%
23% of 26 situations better than 15%
Dust 231
39% better than 15%
0.84 better than 91%
88.4 better than 86%
1.14 better than 86%
57% of 124 duels better than 83%
41% of 17 situations better than 61%
Inferno28
50% better than 39%
0.74 better than 53%
79.9 better than 46%
1.02 better than 45%
62% of 124 duels better than 91%
38% of 8 situations right on the average
Anubis12
33% -
0.66 -
75.2 -
1.01-
48% of 46 duels -
50% of 4 situations -
Nuke6
67% -
0.83 -
81.3 -
0.97-
39% of 23 duels -
17% of 6 situations -
Cache5
0% -
0.63 -
72.3 -
0.85-
45% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -whyneveryou plays

Across 187 matches -whyneveryou averages K/R 0.80 and ADR 86.0; the rating across the 139 rated matches is 1.08. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Averages 18.4 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 60 of 139 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. -whyneveryou loses the most ELO on Mirage (−28 ELO, win rate 57%). Things go best on Ancient (+112 ELO, win rate 53%). From match no. 5 of the day on, things go best: 68% win rate, +37 ELO. Got weaker: K/R −0.05, ADR −4.0, Headshots −4 pp, Win rate −12 pp. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.