-wezers

Zimbabwe
89 matches tracked
Last updated:

How does -wezers play?

Rating 1.05 (from 48 matches) K/R 0.70 ADR 75.9 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 48 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 15%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.06+0.07 · Ø 0.99 better than 73%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 5x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 66%−7 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Win rate +11 pp
= Stayed the same
ADR at 77.2, Headshots at 53%
▼ Got worse
ELO −92

Sep 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.75. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −123 ELO
22 matches · 32% win rate
On Dust 2 −19 ELO
37 matches · 65% win rate

-wezers loses the most ELO in match 2 of the day: −123 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
65% better than 90%
0.72 better than 48%
77.8 better than 40%
1.11 better than 81%
64% of 67 duels better than 98%
47% of 17 situations better than 73%
Mirage22
41% better than 19%
0.70 better than 36%
74.9 better than 26%
0.93-
60% of 25 duels better than 92%
33% of 3 situations better than 36%
Anubis10
60% -
0.68 -
70.4 -
1.06-
57% of 14 duels -
17% of 6 situations -
Ancient6
50% -
0.71 -
76.6 -
1.08-
29% of 14 duels -
0% of 4 situations -
Inferno6
50% -
0.71 -
74.3 -
1.15-
56% of 16 duels -
50% of 2 situations -
Nuke5
40% -
0.75 -
83.2 -
0.83-
75% of 8 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wezers plays

Across 89 matches -wezers averages K/R 0.70 and ADR 75.9; the rating across the 48 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 65% win rate in 37 matches. In 21 of 48 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. -wezers loses the most ELO in match 2 of the day (−123 ELO, win rate 32%). Things go best on Mirage (+53 ELO, win rate 41%). Match no. 1 of the day goes best: 58% win rate, −158 ELO. Improved over the last three months: K/R +0.05, Win rate +11 pp. Got weaker: ELO −92. Unchanged in recent months: ADR at 77.2, Headshots at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.