-wezers
How does -wezers play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.06 K/D and so slightly above the average (0.99).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: December 2025 with 0.75. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05.
Damage per round (ADR)
Best month: December 2025 with 83.0. Last 3 months: 77.2 (at the start 73.4). Just below the average (79.2).
Share of headshot kills
Best month: December 2025 with 56%. Last 3 months: 53% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 57% (at the start 46%). Well above the average (48%).
Best month: December 2025 with 1,876. Last 3 months: 1,605 (at the start 1,697).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 31%.
Patterns
From the last 89 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-wezers loses the most ELO in match 2 of the day: −123 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.93 · Dust 2
Maps in detail
from the last 89 matchesCompared with players on the same level who have at least 15 matches on the map.
How -wezers plays
Across 89 matches -wezers averages K/R 0.70 and ADR 75.9; the rating across the 48 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 65% win rate in 37 matches. In 21 of 48 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. -wezers loses the most ELO in match 2 of the day (−123 ELO, win rate 32%). Things go best on Mirage (+53 ELO, win rate 41%). Match no. 1 of the day goes best: 58% win rate, −158 ELO. Improved over the last three months: K/R +0.05, Win rate +11 pp. Got weaker: ELO −92. Unchanged in recent months: ADR at 77.2, Headshots at 53%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.