-wel1x-
How does -wel1x- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average36% of 1v2s won and so well above the average (22%).
Weapons and aim
Average53% headshots and so clearly above the average (50%).
Impact
StrengthExactly 3 kills in 6.3% of rounds and so well above the average (4.1%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.20. Last 3 months: 1.20 (at the start 1.06). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 94.3. Last 3 months: 89.7 (at the start 80.0). Clearly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 51% (at the start 53%). Just above the average (50%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 46% (at the start 48%). Clearly below the average (50%).
Best month: October 2026 with 2,318. Last 3 months: 2,318 (at the start 2,239).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 35 · Cache
- Highest rating in a match: 2.24 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How -wel1x- plays
Across 110 matches -wel1x- averages K/R 0.78 and ADR 82.4; the rating across the 85 rated matches is 1.10. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 43 of 85 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. Things go best on Ancient (+50 ELO, win rate 48%). Match no. 1 of the day goes best: 53% win rate. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +9.7, ELO +79. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 5 matches, win rate 60%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.