-wcntrl

United Kingdom
On FACEIT since 2024 199 matches tracked 18 matches in 30 days
ELO ▲ 99
2,061
30-day peak: 2,061
Rank EU
#203,134
United Kingdom #3,678 in United Kingdom
Last updated:

How does -wcntrl play?

Rating 1.05 (from 192 matches) K/R 0.77 ADR 83.1 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.5
Zeus kills1 in 199 matches
Knife kills 1 in 199 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 23x 4K, 3 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,930
▼ Got worse
K/R −0.09, Rating −0.12, ADR −9.8, Headshots −3 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
66 matches · 56% win rate
On Dust 2 −60 ELO
52 matches · 48% win rate
Between 12:00 and 18:00 −230 ELO, win rate 48%
On Mondays −89 ELO, win rate 43%

-wcntrl loses the most ELO on Mirage: −150 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Highest rating in a match: 3.21 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
56% better than 67%
0.78 better than 71%
83.3 better than 65%
1.09 better than 71%
53% of 348 duels better than 64%
41% of 41 situations better than 57%
Dust 252
48% better than 38%
0.80 better than 77%
88.6 better than 84%
1.07 better than 63%
52% of 330 duels better than 54%
23% of 22 situations better than 14%
Anubis31
65% better than 88%
0.77 better than 66%
82.2 better than 58%
1.06 better than 61%
54% of 209 duels better than 65%
46% of 24 situations better than 73%
Ancient16
50% better than 45%
0.72 better than 38%
78.9 better than 35%
0.97 better than 29%
51% of 79 duels right on the average
20% of 5 situations better than 10%
Nuke14
50% -
0.65 -
71.8 -
0.95-
43% of 77 duels -
0% of 4 situations -
Inferno12
50% -
0.77 -
78.4 -
1.05-
47% of 78 duels -
0% of 1 situations -
Cache8
50% -
0.74 -
80.0 -
1.00-
42% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wcntrl plays

Across 199 matches -wcntrl averages K/R 0.77 and ADR 83.1; the rating across the 192 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 81 of 192 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 120 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: June 2026 at 1.25. -wcntrl loses the most ELO on Mirage (−150 ELO, win rate 56%). Things go best on Anubis (+17 ELO, win rate 65%). Match no. 1 of the day goes best: 61% win rate, −59 ELO. Got weaker: K/R −0.09, Rating −0.12, ADR −9.8, Headshots −3 pp, Win rate −11 pp. Unchanged in recent months: ELO at 1,930. Last 30 days: 18 matches, win rate 56%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.