-watson

Turkey
On FACEIT since 2017 184 matches tracked 92 matches in 30 days
ELO ▲ 200
2,221
30-day peak: 2,221
Rank EU
#127,114
Turkey #3,329 in Turkey
Last updated:
Next update possible in 1h 53m

How does -watson play?

Rating 1.22 (from 137 matches) K/R 0.83 ADR 87.0 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 137 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.22+0.20 · Ø 1.02 better than 94%
Pistol kills per match 3.2
Knife kills 5 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 95%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 36x 4K, 4 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, ADR +10.8, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −213

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.86 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −199 ELO
56 matches · 38% win rate
On Anubis −69 ELO
35 matches · 49% win rate
On Wednesdays −69 ELO, win rate 38%

-watson loses the most ELO on Mirage: −199 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.82 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
38% better than 9%
0.83 better than 86%
87.8 better than 81%
1.22 better than 94%
55% of 117 duels better than 72%
44% of 32 situations better than 69%
Dust 252
56% better than 66%
0.80 better than 78%
84.8 better than 72%
1.19 better than 90%
60% of 139 duels better than 89%
33% of 33 situations better than 37%
Anubis35
49% better than 42%
0.86 better than 93%
87.8 better than 84%
1.26 better than 95%
59% of 79 duels better than 87%
34% of 32 situations better than 42%
Inferno20
70% better than 94%
0.83 better than 81%
84.9 better than 64%
1.19 better than 84%
61% of 44 duels better than 87%
71% of 7 situations better than 98%
Ancient16
63% better than 83%
0.82 better than 84%
89.5 better than 87%
1.21-
55% of 56 duels better than 72%
14% of 7 situations better than 6%
Cache4
75% -
0.95 -
102.6 -
1.31-
55% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -watson plays

Across 184 matches -watson averages K/R 0.83 and ADR 87.0; the rating across the 137 rated matches is 1.22. Biggest strength: Rating at 1.22, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 84 of 137 matches the rating was 1.10 or higher (61%), in 27 it was below 0.90. In 137 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. -watson loses the most ELO on Mirage (−199 ELO, win rate 38%). Things go best on Dust 2 (+58 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, −72 ELO. Improved over the last three months: K/R +0.12, ADR +10.8, Win rate +15 pp. Got weaker: Headshots −4 pp, ELO −213. Last 30 days: 92 matches, win rate 52%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.