-wakatta

Russia
On FACEIT since 2024 299 matches tracked 75 matches in 30 days
ELO ▼ 249
2,098
30-day peak: 2,347
Rank EU
#182,731
Russia #51,630 in Russia
Last updated:

How does -wakatta play?

Rating 1.03 (from 285 matches) K/R 0.78 ADR 86.6 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.7
Knife kills 1 in 299 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 42x 4K, 5 aces in 242 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +10 pp
= Stayed the same
ADR at 87.0, Headshots at 53%
▼ Got worse
ELO −208

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +24 ELO
50 matches · 42% win rate
Between 18:00 and 24:00 −24 ELO, win rate 41%
On Sundays +68 ELO, win rate 43%

-wakatta loses the most ELO in match 2 of the day: +24 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.22 · Dust 2
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
51% better than 52%
0.77 better than 66%
85.8 better than 75%
1.02 better than 48%
50% of 608 duels better than 43%
41% of 37 situations better than 60%
Dust 285
47% better than 33%
0.80 better than 78%
87.9 better than 84%
1.07 better than 64%
53% of 454 duels better than 60%
38% of 29 situations right on the average
Ancient44
45% better than 27%
0.77 better than 63%
85.2 better than 70%
0.98 better than 32%
52% of 250 duels better than 54%
30% of 10 situations better than 31%
Anubis44
45% better than 28%
0.78 better than 72%
90.7 better than 90%
1.02 better than 48%
51% of 246 duels right on the average
17% of 6 situations better than 8%
Cache11
64% -
0.77 -
82.6 -
1.00-
58% of 71 duels -
33% of 3 situations -
Inferno9
44% -
0.79 -
86.8 -
1.01-
55% of 51 duels -
43% of 7 situations -
Nuke5
40% -
0.63 -
66.9 -
0.78-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wakatta plays

Across 299 matches -wakatta averages K/R 0.78 and ADR 86.6; the rating across the 285 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 112 of 285 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 242 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: July 2026 at 1.23. -wakatta loses the most ELO in match 2 of the day (+24 ELO, win rate 42%). Things go best on Dust 2 (+101 ELO, win rate 47%). Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +10 pp. Got weaker: ELO −208. Unchanged in recent months: ADR at 87.0, Headshots at 53%. Last 30 days: 75 matches, win rate 51%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.