-waitzin

Chile
359 matches tracked 23 matches in 30 days
ELO ▲ 91
2,967
30-day peak: 2,967
Rank SA ▼ 14 places
#209
Chile #5 in Chile
30 days · prev. #195 · best #195
Last updated:

How does -waitzin play?

Rating 1.03 (from 239 matches) K/R 0.70 ADR 75.3 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 30%−11 pp · Ø 41% better than 10%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.6 from the last 239
Knife kills 6 in 239 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 31x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +13 pp, Win rate +3 pp, ELO +107
= Stayed the same
K/R at 0.70, Rating at 1.03, ADR at 76.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −178 ELO
30 matches · 37% win rate
On Mirage −46 ELO
127 matches · 52% win rate
On Wednesdays −220 ELO, win rate 43%

-waitzin loses the most ELO in match 4 of the day: −178 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
52% better than 43%
0.71 better than 29%
76.0 better than 21%
1.04 better than 45%
50% of 420 duels better than 36%
36% of 85 situations better than 42%
Dust 255
56% better than 60%
0.72 better than 34%
79.7 better than 39%
1.05 better than 46%
50% of 207 duels better than 37%
37% of 38 situations better than 45%
Nuke17
59% better than 58%
0.76 better than 45%
79.8 better than 36%
1.12 better than 61%
48% of 61 duels better than 24%
30% of 10 situations better than 28%
Ancient13
62% -
0.70 -
76.3 -
1.00-
53% of 58 duels -
17% of 6 situations -
Cache10
60% -
0.70 -
75.8 -
1.02-
61% of 36 duels -
40% of 5 situations -
Anubis9
44% -
0.67 -
73.7 -
1.01-
50% of 30 duels -
40% of 5 situations -
Inferno8
50% -
0.55 -
62.9 -
0.80-
35% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -waitzin plays

Across 359 matches -waitzin averages K/R 0.70 and ADR 75.3; the rating across the 239 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 101 of 239 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 160 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.31. -waitzin loses the most ELO in match 4 of the day (−178 ELO, win rate 37%). Things go best from match 5 of the day (+198 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +198 ELO. Improved over the last three months: Headshots +13 pp, Win rate +3 pp, ELO +107. Unchanged in recent months: K/R at 0.70, Rating at 1.03, ADR at 76.1. Last 30 days: 23 matches, win rate 74%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.