-wa1d
How does -wa1d play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: August 2026 with 85.0. Last 3 months unchanged at 81.2. Just above the average (80.8).
Share of headshot kills
Best month: October 2026 with 61%. Last 3 months: 55% (at the start 51%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months unchanged at 47%. Clearly below the average (50%).
Best month: October 2026 with 2,384.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-wa1d loses the most ELO on Mirage: −98 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Mirage
- Longest win streak: 5 wins in a row · Overpass
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How -wa1d plays
Across 183 matches -wa1d averages K/R 0.70 and ADR 81.1; the rating across the 134 rated matches is 0.96. Biggest strength: Utility damage per round at 5.0, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 41 of 134 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 120 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. -wa1d loses the most ELO on Mirage (−98 ELO, win rate 42%). Things go best on Dust 2 (+49 ELO, win rate 48%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.71, ADR at 81.2, Win rate at 47%. Last 30 days: 56 matches, win rate 48%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.