-wARTHUNDER

Spain
On FACEIT since 2023 162 matches tracked 21 matches in 30 days
ELO ▲ 86
3,221
30-day peak: 3,221
Rank EU ▲ 297 places
#3,383
Spain #28 in Spain
30 days · prev. #3,680 · best #3,317
Last updated:

How does -wARTHUNDER play?

Rating 1.06 K/R 0.75 ADR 81.1 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 162 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 29%−13 pp · Ø 42% better than 7%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 82.0
▼ Got worse
ELO −79

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −129 ELO
43 matches · 47% win rate
On Mirage −118 ELO
50 matches · 46% win rate
Between 12:00 and 18:00 −87 ELO, win rate 48%
On Mondays −150 ELO, win rate 38%

-wARTHUNDER loses the most ELO in match 2 of the day: −129 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 16%
0.73 better than 34%
80.9 better than 43%
1.01 better than 30%
48% of 226 duels better than 23%
40% of 30 situations better than 54%
Dust 239
77% better than 98%
0.77 better than 55%
82.1 right on the average
1.13 better than 67%
49% of 185 duels better than 30%
32% of 22 situations better than 29%
Ancient37
49% better than 28%
0.75 better than 46%
80.0 better than 38%
1.04 better than 43%
57% of 167 duels better than 75%
15% of 20 situations better than 5%
Anubis25
44% better than 16%
0.75 right on the average
82.2 better than 53%
1.09 better than 59%
46% of 112 duels better than 16%
57% of 14 situations better than 88%
Nuke6
33% -
0.70 -
76.5 -
0.95-
48% of 31 duels -
20% of 5 situations -
Cache5
40% -
0.80 -
84.7 -
1.18-
50% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wARTHUNDER plays

Across 162 matches -wARTHUNDER averages K/R 0.75, ADR 81.1 and a rating of 1.06. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 65% headshots. The strongest map is Dust 2 with a 77% win rate in 39 matches. In 71 of 162 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 87 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. -wARTHUNDER loses the most ELO in match 2 of the day (−129 ELO, win rate 47%). Things go best in match 1 of the day (+513 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +513 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Got weaker: ELO −79. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 82.0. Last 30 days: 21 matches, win rate 67%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.