-w0rldw1d3--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,880 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Strength38% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.93. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.28. Last 3 months: 1.13 (at the start 1.17). Clearly above the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 96.3. Last 3 months: 86.7 (at the start 87.2). Clearly above the average (80.6).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 47% (at the start 45%). Slightly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 80%. Last 3 months: 60% (at the start 43%). Well above the average (49%).
Best month: August 2026 with 1,995. Last 3 months: 1,909 (at the start 1,867).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-w0rldw1d3-- loses the most ELO on Dust 2: −50 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.03 · Mirage
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How -w0rldw1d3-- plays
Across 66 matches -w0rldw1d3-- averages K/R 0.81, ADR 86.9 and a rating of 1.14. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 36 of 66 matches the rating was 1.10 or higher (55%), in 12 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: May 2026 at 1.28. -w0rldw1d3-- loses the most ELO on Dust 2 (−50 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp, Win rate +17 pp. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.13, ADR at 86.7, ELO at 1,909. Last 30 days: 5 matches, win rate 80%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.