-vornerys

Turkey
On FACEIT since 2020 247 matches tracked 98 matches in 30 days
Last updated:

How does -vornerys play?

Rating 1.00 (from 212 matches) K/R 0.75 ADR 80.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 36x 4K, 6 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +106
= Stayed the same
Rating at 0.99, Headshots at 59%, Win rate at 54%
▼ Got worse
K/R −0.05, ADR −5.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
71 matches · 54% win rate
On Inferno −60 ELO
28 matches · 50% win rate
On Tuesdays −30 ELO, win rate 38%

-vornerys loses the most ELO on Dust 2: −90 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
56% better than 63%
0.77 better than 59%
81.7 better than 51%
1.01 better than 36%
47% of 396 duels better than 22%
57% of 21 situations better than 92%
Dust 271
54% better than 56%
0.77 better than 61%
83.5 better than 61%
1.02 better than 41%
47% of 371 duels better than 23%
32% of 28 situations better than 28%
Anubis39
62% better than 76%
0.74 better than 43%
80.3 better than 41%
1.02 better than 38%
51% of 209 duels better than 44%
21% of 14 situations better than 13%
Inferno28
50% better than 27%
0.65 better than 8%
73.1 better than 8%
0.85 better than 1%
47% of 151 duels better than 11%
17% of 6 situations better than 9%
Ancient11
55% -
0.72 -
80.1 -
1.02-
42% of 52 duels -
100% of 1 situations -
Cache10
50% -
0.75 -
81.8 -
0.99-
53% of 68 duels -
0% of 2 situations -
Nuke7
43% -
0.69 -
77.7 -
0.91-
47% of 51 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vornerys plays

Across 247 matches -vornerys averages K/R 0.75 and ADR 80.8; the rating across the 212 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Anubis with a 62% win rate in 39 matches. In 74 of 212 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 181 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: June 2026 at 1.05. -vornerys loses the most ELO on Dust 2 (−90 ELO, win rate 54%). Things go best on Mirage (+125 ELO, win rate 56%). Improved over the last three months: ELO +106. Got weaker: K/R −0.05, ADR −5.6. Unchanged in recent months: Rating at 0.99, Headshots at 59%, Win rate at 54%. Last 30 days: 98 matches, win rate 56%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.