-vnd-
Name history of -vnd-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -vnd- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.98 (at the start 1.00). Just below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 85.4. Last 3 months: 79.8 (at the start 80.2). Just above the average (79.4).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 57% (at the start 53%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 43% (at the start 54%). Clearly below the average (46%).
Best month: July 2026 with 2,298. Last 3 months: 2,102 (at the start 2,190).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-vnd- loses the most ELO on Mirage: −25 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.71 · Mirage
- Most kills in a match: 38 · Anubis
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How -vnd- plays
Across 120 matches -vnd- averages K/R 0.73 and ADR 80.0; the rating across the 119 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 40 of 119 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. -vnd- loses the most ELO on Mirage (−25 ELO, win rate 56%). Things go best in match 3 of the day (+30 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −11 pp, ELO −88. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 79.8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.