-vladddd
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average5.1 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.62 (at the start 0.66). Well below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.86 (at the start 0.91). Well below the average (1.01).
Damage per round (ADR)
Last 3 months: 69.5 (at the start 72.2). Well below the average (79.6).
Share of headshot kills
Last 3 months: 50% (at the start 47%). Just above the average (49%).
Matches won (win rate)
Last 3 months: 49% (at the start 52%). Right on the average (49%).
Last 3 months: 1,897 (at the start 1,751).
Rounds with first kill
1v1 clutches won
Patterns
From the last 56 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 22 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.57 · Ancient
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How -vladddd plays
Across 56 matches -vladddd averages K/R 0.63, ADR 70.5 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 9 players. Averages 13.2 kills per match with 49% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 11 of 56 matches the rating was 1.10 or higher (20%), in 26 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 0 aces. Things go best on Mirage (+25 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, ELO +146. Got weaker: K/R −0.04, Rating −0.05, Win rate −3 pp. Unchanged in recent months: ADR at 69.5. Last 30 days: 35 matches, win rate 49%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.