-vexa

Hong Kong
41 matches tracked
Last updated:

How does -vexa play?

Rating 0.98 (from 21 matches) K/R 0.73 ADR 82.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

100% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 100%+62 pp · Ø 38% better than 99%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 62%
AWP share of kills 13%+3 pp · Ø 10% better than 65%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.3
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 12%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 94%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 60%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.8, Headshots +2 pp
= Stayed the same
K/R at 0.72
▼ Got worse
Win rate −12 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

Soon this shows where -vexa loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Mirage
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis12
25% -
0.77 -
89.2 -
0.98-
47% of 38 duels -
100% of 2 situations -
Mirage12
50% -
0.65 -
75.6 -
0.95-
42% of 24 duels -
-
Dust 26
50% -
0.76 -
85.6 -
1.18-
50% of 12 duels -
-
Overpass3
67% -
0.65 -
72.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -vexa plays

Across 41 matches -vexa averages K/R 0.73 and ADR 82.8; the rating across the 21 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 100%, better than 99% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 12 matches. In 6 of 21 matches the rating was 1.10 or higher (29%), in 9 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 0 aces. Improved over the last three months: ADR +5.8, Headshots +2 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.