-veso
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.03 K/D and so slightly above the average (0.97).
Impact
AverageExactly 2 kills in 12.4% of rounds and so just below the average (12.8%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Dec 2025 to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 1.00 (at the start 1.02). Just above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 82.7. Last 3 months: 72.0 (at the start 81.3). Clearly below the average (78.5).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 41% (at the start 52%). Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 55% (at the start 43%). Well above the average (46%).
Best month: September 2026 with 1,617. Last 3 months: 1,606 (at the start 1,196).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-veso loses the most ELO on Dust 2: −25 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.23 · Mirage
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How -veso plays
Across 88 matches -veso averages K/R 0.71, ADR 76.2 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 8 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 32 of 88 matches the rating was 1.10 or higher (36%), in 38 it was below 0.90. In 51 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. -veso loses the most ELO on Dust 2 (−25 ELO, win rate 35%). Things go best on Mirage (+56 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, +51 ELO. Improved over the last three months: Win rate +12 pp, ELO +410. Got weaker: K/R −0.05, ADR −9.3, Headshots −11 pp. Unchanged in recent months: Rating at 1.00. Last 30 days: 18 matches, win rate 56%, net ELO +4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.