-verc
How does -verc play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.05).
Impact
Average2.6 MVPs per match and so clearly above the average (2.4).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.87. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.11 (at the start 1.05). Clearly above the average (1.05).
Damage per round (ADR)
Best month: May 2026 with 96.0. Last 3 months: 86.1 (at the start 90.0). Clearly above the average (80.9).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 53% (at the start 54%). Right on the average (53%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 59% (at the start 49%). Well above the average (53%).
Best month: October 2026 with 3,085. Last 3 months: 3,024 (at the start 2,851).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-verc loses the most ELO from match 5 of the day: −38 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Dust 2
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 36 · Anubis
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How -verc plays
Across 175 matches -verc averages K/R 0.79 and ADR 87.5; the rating across the 139 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 87.5, better than 78% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 65 of 139 matches the rating was 1.10 or higher (47%), in 43 it was below 0.90. In 98 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. -verc loses the most ELO from match 5 of the day (−38 ELO, win rate 43%). Things go best on Mirage (+87 ELO, win rate 58%). Match no. 3 of the day goes best: 67% win rate, +77 ELO. Improved over the last three months: Rating +0.06, Win rate +10 pp, ELO +173. Unchanged in recent months: K/R at 0.78, ADR at 86.1, Headshots at 53%. Last 30 days: 9 matches, win rate 56%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.