-venge

Russia
121 matches tracked 47 matches in 30 days
Last updated:

How does -venge play?

Rating 1.11 K/R 0.78 ADR 84.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (0.99).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.17+0.18 · Ø 0.99 better than 94%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 6 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 84.5
▼ Got worse
Win rate −14 pp, ELO −235

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
27 matches · 33% win rate
On Dust 2 −31 ELO
44 matches · 57% win rate
Between 18:00 and 24:00 −47 ELO, win rate 45%

-venge loses the most ELO in match 2 of the day: −79 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 43%
0.78 better than 75%
81.2 better than 60%
1.12 better than 83%
56% of 202 duels better than 80%
24% of 34 situations better than 14%
Dust 244
57% better than 72%
0.81 better than 85%
90.7 better than 91%
1.16 better than 89%
61% of 193 duels better than 95%
50% of 30 situations better than 79%
Anubis9
56% -
0.72 -
77.1 -
1.12-
61% of 36 duels -
30% of 10 situations -
Ancient8
38% -
0.70 -
80.3 -
0.99-
50% of 26 duels -
30% of 10 situations -
Cache5
40% -
0.75 -
82.5 -
1.06-
50% of 20 duels -
0% of 5 situations -
Nuke5
40% -
0.68 -
75.7 -
0.91-
62% of 29 duels -
0% of 2 situations -
Inferno3
33% -
0.79 -
82.3 -
1.04-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -venge plays

Across 121 matches -venge averages K/R 0.78, ADR 84.2 and a rating of 1.11. Biggest strength: Opening duels won at 59%, better than 97% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 19% of level 8 players. Averages 17.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 57% win rate in 44 matches. In 60 of 121 matches the rating was 1.10 or higher (50%), in 29 it was below 0.90. In 100 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: August 2026 at 1.19. -venge loses the most ELO in match 2 of the day (−79 ELO, win rate 33%). Things go best in match 1 of the day (−50 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −50 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −14 pp, ELO −235. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 84.5. Last 30 days: 47 matches, win rate 57%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.