-venexzide-

Italy
On FACEIT since 2026 297 matches tracked 81 matches in 30 days
Last updated:
Next update possible in 51m 19s

How does -venexzide- play?

Rating 1.12 K/R 0.82 ADR 85.5 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 297 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 6 aces in 213 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.0
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −5 pp, ELO −363

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −121 ELO
58 matches · 45% win rate
On Mirage −116 ELO
127 matches · 52% win rate
Between 18:00 and 24:00 −132 ELO, win rate 42%

-venexzide- loses the most ELO on Anubis: −121 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.71 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
52% better than 47%
0.82 better than 80%
85.9 better than 71%
1.13 better than 76%
54% of 418 duels better than 63%
41% of 56 situations better than 57%
Anubis58
45% better than 25%
0.83 better than 85%
86.7 better than 76%
1.15 better than 81%
57% of 221 duels better than 76%
28% of 32 situations better than 22%
Dust 255
47% better than 30%
0.80 better than 74%
83.9 better than 62%
1.10 better than 66%
58% of 192 duels better than 81%
52% of 21 situations better than 86%
Ancient20
45% better than 26%
0.88 better than 93%
91.2 better than 87%
1.21 better than 90%
63% of 60 duels better than 95%
53% of 15 situations better than 84%
Nuke17
29% better than 1%
0.74 better than 41%
79.9 better than 37%
1.00 better than 30%
48% of 67 duels better than 26%
38% of 13 situations better than 45%
Cache16
50% -
0.76 -
81.1 -
1.02-
44% of 48 duels -
29% of 7 situations -
Inferno3
67% -
1.03 -
98.3 -
1.45-
50% of 4 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -venexzide- plays

Across 297 matches -venexzide- averages K/R 0.82, ADR 85.5 and a rating of 1.12. Biggest strength: 3K rounds at 5.3%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Mirage with a 52% win rate in 127 matches. In 146 of 297 matches the rating was 1.10 or higher (49%), in 90 it was below 0.90. In 213 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: October 2026 at 1.32. -venexzide- loses the most ELO on Anubis (−121 ELO, win rate 45%). Things go best in match 3 of the day (−23 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −23 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.0. Got weaker: Win rate −5 pp, ELO −363. Unchanged in recent months: Headshots at 55%. Last 30 days: 81 matches, win rate 57%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.