-vaLued-

Turkey
On FACEIT since 2019 199 matches tracked 76 matches in 30 days
ELO ▼ 130
2,006
30-day peak: 2,193
Rank EU
#240,820
Turkey #5,997 in Turkey
Last updated:

How does -vaLued- play?

Rating 1.02 K/R 0.72 ADR 80.4 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 80.2, ELO at 2,076
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
20 matches · 45% win rate
In match 3 of the day ±0 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 −25 ELO, win rate 46%
On Saturdays +25 ELO, win rate 46%

-vaLued- loses the most ELO on Inferno: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.42 · Dust 2
  3. Most kills in a match: 44 · Inferno

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
51% better than 48%
0.76 better than 62%
83.7 better than 67%
1.06 better than 61%
56% of 320 duels better than 75%
21% of 63 situations better than 12%
Anubis48
60% better than 78%
0.72 better than 41%
82.5 better than 61%
1.03 right on the average
54% of 185 duels better than 65%
38% of 21 situations right on the average
Ancient29
48% better than 37%
0.69 better than 25%
74.8 better than 17%
0.99 better than 35%
49% of 107 duels better than 37%
37% of 19 situations better than 52%
Inferno20
45% better than 24%
0.67 better than 15%
76.2 better than 21%
0.95 better than 16%
53% of 79 duels right on the average
80% of 5 situations better than 99%
Cache12
42% -
0.57 -
67.3 -
0.80-
35% of 46 duels -
38% of 8 situations -
Nuke3
67% -
0.88 -
93.7 -
1.16-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vaLued- plays

Across 199 matches -vaLued- averages K/R 0.72, ADR 80.4 and a rating of 1.02. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 48 matches. In 78 of 199 matches the rating was 1.10 or higher (39%), in 82 it was below 0.90. In 117 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. -vaLued- loses the most ELO on Inferno (−25 ELO, win rate 45%). Things go best on Anubis (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.08, Win rate −8 pp. Unchanged in recent months: ADR at 80.2, ELO at 2,076. Last 30 days: 76 matches, win rate 49%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.