-unluckyyyy

Pakistan
On FACEIT since 2019 144 matches tracked
Last updated:

How does -unluckyyyy play?

Rating 1.09 K/R 0.80 ADR 83.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 144 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 35x 4K, 3 aces in 144 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -unluckyyyy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
25 matches · 44% win rate
On Dust 2 −26 ELO
23 matches · 26% win rate
Between 12:00 and 18:00 −45 ELO, win rate 33%
On Tuesdays +30 ELO, win rate 31%

-unluckyyyy loses the most ELO on Anubis: −43 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Vertigo
  2. Highest rating in a match: 2.12 · Inferno
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
52% right on the average
0.83 better than 84%
86.7 better than 76%
1.13 better than 78%
56% of 109 duels better than 76%
58% of 19 situations better than 92%
Nuke26
69% better than 89%
0.84 better than 83%
87.8 better than 75%
1.17 better than 82%
56% of 102 duels better than 69%
33% of 6 situations better than 39%
Anubis25
44% better than 22%
0.82 better than 83%
84.6 better than 68%
1.12 better than 75%
50% of 90 duels better than 39%
55% of 11 situations better than 83%
Dust 223
26% better than 1%
0.73 better than 44%
76.2 better than 24%
0.96 better than 22%
51% of 65 duels right on the average
18% of 22 situations better than 7%
Ancient22
59% better than 71%
0.74 better than 46%
77.8 better than 29%
0.97 better than 28%
44% of 78 duels better than 16%
67% of 6 situations better than 97%
Vertigo8
75% -
0.93 -
92.5 -
1.30-
54% of 24 duels -
0% of 4 situations -
Inferno5
80% -
0.92 -
91.4 -
1.29-
52% of 21 duels -
25% of 4 situations -
Cache4
0% -
0.62 -
59.1 -
0.78-
33% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -unluckyyyy plays

Across 144 matches -unluckyyyy averages K/R 0.80, ADR 83.4 and a rating of 1.09. Biggest strength: 3K rounds at 4.9%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Nuke with a 69% win rate in 26 matches. In 68 of 144 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 144 matches with detailed stats: 35 4Ks and 3 aces. -unluckyyyy loses the most ELO on Anubis (−43 ELO, win rate 44%). Things go best on Nuke (+74 ELO, win rate 69%). Match no. 2 of the day goes best: 65% win rate, −26 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.