-unevean

Russia
On FACEIT since 2021 191 matches tracked 48 matches in 30 days
ELO ▲ 116
2,308
30-day peak: 2,308
Rank EU
#98,068
Russia #27,828 in Russia
Last updated:

How does -unevean play?

Rating 1.08 (from 190 matches) K/R 0.76 ADR 82.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 190 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.11+0.08 · Ø 1.03 better than 74%
Pistol kills per match 2.8
Zeus kills1 in 191 matches
Knife kills 2 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 28x 4K, 4 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +8.1, Headshots +8 pp, ELO +144
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
38 matches · 47% win rate
On Wednesdays +30 ELO, win rate 44%

-unevean loses the most ELO on Ancient: −1 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Inferno
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis65
62% better than 79%
0.76 better than 58%
83.4 better than 60%
1.07 better than 60%
52% of 267 duels right on the average
36% of 44 situations better than 42%
Ancient38
47% better than 33%
0.71 better than 32%
76.4 better than 22%
1.04 right on the average
43% of 122 duels better than 12%
27% of 26 situations better than 23%
Inferno35
40% better than 16%
0.76 right on the average
84.2 better than 56%
1.08 better than 56%
54% of 127 duels better than 58%
32% of 25 situations better than 34%
Cache16
63% -
0.83 -
87.0 -
1.18-
69% of 55 duels -
40% of 10 situations -
Dust 215
47% better than 32%
0.69 better than 24%
77.0 better than 28%
0.97 better than 25%
56% of 50 duels better than 75%
25% of 8 situations better than 17%
Nuke13
31% -
0.81 -
83.2 -
1.13-
56% of 48 duels -
33% of 9 situations -
Mirage6
50% -
0.83 -
84.3 -
1.16-
58% of 19 duels -
100% of 2 situations -
Vertigo3
67% -
0.90 -
90.8 -
1.34-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -unevean plays

Across 191 matches -unevean averages K/R 0.76 and ADR 82.1; the rating across the 190 rated matches is 1.08. Biggest strength: Utility hit rate at 44%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 35% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 78 of 190 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 157 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. -unevean loses the most ELO on Ancient (−1 ELO, win rate 47%). Things go best on Anubis (+145 ELO, win rate 62%). Improved over the last three months: K/R +0.08, Rating +0.09, ADR +8.1, Headshots +8 pp, ELO +144. Unchanged in recent months: Win rate at 51%. Last 30 days: 48 matches, win rate 50%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.