-ugly

Ukraine
On FACEIT since 2020 299 matches tracked 108 matches in 30 days
Last updated:

How does -ugly play?

Rating 1.11 (from 266 matches) K/R 0.81 ADR 87.6 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.3
Knife kills 7 in 299 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 57x 4K, 6 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.1, Headshots −5 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.92. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −110 ELO
31 matches · 55% win rate
On Mirage −104 ELO
104 matches · 50% win rate
On Sundays +6 ELO, win rate 45%

-ugly loses the most ELO on Anubis: −110 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
50% better than 35%
0.81 better than 74%
86.8 better than 73%
1.09 better than 62%
54% of 493 duels better than 61%
31% of 65 situations better than 27%
Dust 258
64% better than 85%
0.86 better than 89%
91.4 better than 88%
1.14 better than 74%
57% of 294 duels better than 76%
29% of 34 situations better than 23%
Ancient39
59% better than 68%
0.87 better than 91%
90.8 better than 85%
1.21 better than 89%
52% of 136 duels right on the average
29% of 14 situations better than 26%
Anubis31
55% better than 53%
0.78 better than 64%
84.1 better than 62%
1.11 better than 68%
54% of 118 duels better than 59%
43% of 7 situations better than 61%
Nuke26
54% better than 45%
0.81 better than 68%
90.3 better than 81%
1.11 better than 59%
61% of 123 duels better than 88%
27% of 11 situations better than 22%
Cache17
35% better than 4%
0.79 right on the average
85.2 better than 51%
1.02 better than 25%
52% of 87 duels better than 40%
57% of 7 situations better than 86%
Inferno13
38% -
0.80 -
92.2 -
1.11-
53% of 72 duels -
40% of 5 situations -
Aim_map_faceit3
33% -
0.68 -
72.6 -
1.05-
49% of 49 duels -
49% of 37 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ugly plays

Across 299 matches -ugly averages K/R 0.81 and ADR 87.6; the rating across the 266 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 64% win rate in 58 matches. In 116 of 266 matches the rating was 1.10 or higher (44%), in 70 it was below 0.90. In 225 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. -ugly loses the most ELO on Anubis (−110 ELO, win rate 55%). Things go best on Dust 2 (+87 ELO, win rate 64%). Match no. 4 of the day goes best: 63% win rate, −63 ELO. Got weaker: K/R −0.04, Rating −0.08, ADR −4.1, Headshots −5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 108 matches, win rate 48%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.