-twizzyrich

Canada
183 matches tracked 64 matches in 30 days
Last updated:

How does -twizzyrich play?

Rating 0.90 K/R 0.68 ADR 73.8 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 183 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 27% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 3.4
Knife kills 3 in 183 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 0 aces in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +234
= Stayed the same
K/R at 0.68, Rating at 0.89, ADR at 73.4, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −141 ELO
68 matches · 41% win rate
On Anubis −22 ELO
20 matches · 40% win rate
On Fridays −33 ELO, win rate 29%

-twizzyrich loses the most ELO on Mirage: −141 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.68 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
41% better than 15%
0.68 better than 24%
74.6 better than 22%
0.91 better than 15%
47% of 370 duels better than 28%
25% of 36 situations better than 17%
Dust 249
57% better than 69%
0.70 better than 31%
76.3 better than 27%
0.92 better than 15%
52% of 310 duels better than 54%
50% of 18 situations better than 81%
Ancient30
47% better than 34%
0.66 better than 12%
70.1 better than 5%
0.88 better than 7%
43% of 142 duels better than 9%
50% of 18 situations better than 79%
Anubis20
40% better than 15%
0.67 better than 18%
73.8 better than 13%
0.90 better than 12%
40% of 85 duels better than 5%
36% of 14 situations better than 46%
Nuke12
58% -
0.64 -
68.4 -
0.83-
44% of 80 duels -
25% of 4 situations -
Cache3
33% -
0.61 -
70.4 -
0.73-
48% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -twizzyrich plays

Across 183 matches -twizzyrich averages K/R 0.68, ADR 73.8 and a rating of 0.90. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 59% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 44 of 183 matches the rating was 1.10 or higher (24%), in 105 it was below 0.90. In 136 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. -twizzyrich loses the most ELO on Mirage (−141 ELO, win rate 41%). Things go best on Dust 2 (+28 ELO, win rate 57%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Win rate +14 pp, ELO +234. Unchanged in recent months: K/R at 0.68, Rating at 0.89, ADR at 73.4, Headshots at 59%. Last 30 days: 64 matches, win rate 55%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.