-twixI-

Ukraine
138 matches tracked 29 matches in 30 days
Last updated:

How does -twixI- play?

Rating 1.04 (from 100 matches) K/R 0.73 ADR 78.7 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.6
Knife kills 8 in 138 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 12%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 6x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +409
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.23, ADR −11.0, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.65 (at the start 0.78). Clearly below the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
27 matches · 59% win rate
From match 5 of the day +3 ELO
66 matches · 47% win rate
Between 6:00 and 12:00 +25 ELO, win rate 44%
On Sundays ±0 ELO, win rate 32%

-twixI- loses the most ELO on Dust 2: −22 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.93 · Anubis
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 81%
0.72 better than 44%
76.7 better than 30%
1.02 better than 52%
49% of 177 duels better than 41%
33% of 27 situations better than 37%
Dust 227
59% better than 79%
0.72 better than 45%
79.8 better than 49%
1.05 better than 63%
45% of 76 duels better than 20%
67% of 12 situations better than 97%
Anubis21
48% better than 43%
0.75 better than 60%
79.0 better than 42%
1.08-
54% of 56 duels better than 68%
43% of 7 situations better than 64%
Ancient17
47% better than 36%
0.78 better than 73%
82.2 better than 58%
1.21-
63% of 32 duels better than 96%
33% of 12 situations better than 40%
Inferno12
67% -
0.69 -
77.7 -
0.91-
40% of 42 duels -
9% of 11 situations -
Nuke11
36% -
0.66 -
69.8 -
0.94-
44% of 39 duels -
40% of 5 situations -
Cache6
67% -
0.85 -
94.3 -
1.08-
36% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -twixI- plays

Across 138 matches -twixI- averages K/R 0.73 and ADR 78.7; the rating across the 100 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 9 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 40 of 100 matches the rating was 1.10 or higher (40%), in 33 it was below 0.90. In 49 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. -twixI- loses the most ELO on Dust 2 (−22 ELO, win rate 59%). Things go best on Mirage (+8 ELO, win rate 60%). Improved over the last three months: Win rate +7 pp, ELO +409. Got weaker: K/R −0.13, Rating −0.23, ADR −11.0, Headshots −3 pp. Last 30 days: 29 matches, win rate 66%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.