-tsukare-

Russia
On FACEIT since 2020 272 matches tracked 78 matches in 30 days
ELO ▲ 410
3,583
30-day peak: 3,672
Rank EU ▼ 257 places
#782
Russia #216 in Russia
30 days · prev. #525 · best #504
Last updated:

How does -tsukare- play?

Rating 0.95 K/R 0.68 ADR 76.1 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 272 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

50% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 50%−4 pp · Ø 54% better than 13%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.11).

Headshot rate 58%+4 pp · Ø 54% better than 70%
AWP share of kills 8%−5 pp · Ø 13% better than 52%
K/D 0.94−0.17 · Ø 1.11 better than 2%
Pistol kills per match 2.9
Knife kills 2 in 272 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.5).

2K rounds 12.2%−1.9 pp · Ø 14.1% better than 5%
3K rounds 3.5%−1.1 pp · Ø 4.6% better than 7%
MVPs per match 2.0−0.5 · Ø 2.5 better than 3%
4Ks and aces 32x 4K, 4 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 67%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 81%
Enemies flashed per round 0.340.00 · Ø 0.34 right on the average
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +6.5, Win rate +26 pp, ELO +238
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.58). Clearly below the average (0.78).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +119 ELO
46 matches · 46% win rate
On Sundays +60 ELO, win rate 43%

-tsukare- loses the most ELO in match 2 of the day: +119 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 35 · Ancient
  4. Highest rating in a match: 2.15 · Cache

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
55% better than 33%
0.66 better than 3%
75.0 better than 6%
0.90 better than 2%
47% of 394 duels better than 9%
29% of 41 situations better than 21%
Anubis55
53% better than 31%
0.69 better than 8%
77.1 better than 13%
0.96 better than 7%
50% of 241 duels better than 27%
43% of 37 situations better than 58%
Dust 242
57% better than 46%
0.70 better than 10%
77.3 better than 11%
1.00 better than 10%
50% of 167 duels better than 22%
50% of 16 situations better than 76%
Nuke42
55% better than 48%
0.69 better than 20%
76.4 better than 21%
0.96 better than 20%
48% of 206 duels better than 23%
35% of 20 situations better than 39%
Cache23
65% -
0.78 -
83.4 -
1.11-
55% of 98 duels -
40% of 10 situations -
Inferno16
38% better than 8%
0.63 better than 7%
72.2 better than 9%
0.92 better than 13%
52% of 66 duels better than 36%
60% of 5 situations better than 91%
Mirage14
43% -
0.61 -
68.6 -
0.85-
44% of 62 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tsukare- plays

Across 272 matches -tsukare- averages K/R 0.68, ADR 76.1 and a rating of 0.95. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 0.95, better than only 2% of level 10 · 3,500+ ELO players. Averages 15.1 kills per match with 58% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 74 of 272 matches the rating was 1.10 or higher (27%), in 128 it was below 0.90. In 250 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. -tsukare- loses the most ELO in match 2 of the day (+119 ELO, win rate 46%). Things go best on Ancient (+332 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +242 ELO. Improved over the last three months: K/R +0.11, Rating +0.20, ADR +6.5, Win rate +26 pp, ELO +238. Got weaker: Headshots −3 pp. Last 30 days: 78 matches, win rate 60%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.