-trs
Name history of -trs
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
Average2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.67). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 1.13 (at the start 0.94). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 81.9. Last 3 months: 80.7 (at the start 68.3). Just below the average (80.8).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months unchanged at 45%. Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 53%. Last 3 months: 49% (at the start 48%). Just below the average (50%).
Best month: October 2026 with 1,967. Last 3 months: 1,967 (at the start 1,579).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-trs loses the most ELO on Mirage: −20 ELO, 31% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.38 · Anubis
- Most kills in a match: 45 · Mirage
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How -trs plays
Across 101 matches -trs averages K/R 0.77, ADR 78.3 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · all ELO ranges players. Averages 16.6 kills per match with 45% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 42 of 101 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 80 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. -trs loses the most ELO on Mirage (−20 ELO, win rate 31%). Things go best on Dust 2 (+30 ELO, win rate 50%). Match no. 2 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +12.4, ELO +388. Unchanged in recent months: Headshots at 45%, Win rate at 49%. Last 30 days: 60 matches, win rate 50%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.