-tried7

Japan
On FACEIT since 2022 280 matches tracked 143 matches in 30 days
Last updated:
Next update possible in 1h 4m

How does -tried7 play?

Rating 1.01 (from 230 matches) K/R 0.75 ADR 82.1 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 230 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 4.0
Zeus kills1 in 280 matches
Knife kills 18 in 280 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 52x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +783
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 81.1, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
71 matches · 42% win rate
In match 3 of the day −24 ELO
30 matches · 37% win rate
Between 18:00 and 24:00 −49 ELO, win rate 48%
On Tuesdays +27 ELO, win rate 39%

-tried7 loses the most ELO on Dust 2: −50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
61% better than 81%
0.74 better than 46%
81.2 better than 49%
1.04 better than 48%
51% of 506 duels better than 45%
44% of 41 situations better than 67%
Dust 271
42% better than 16%
0.79 better than 69%
86.4 better than 74%
1.04 better than 47%
49% of 388 duels better than 34%
32% of 25 situations better than 32%
Ancient51
61% better than 77%
0.76 right on the average
82.4 better than 47%
0.99 better than 31%
51% of 266 duels better than 42%
15% of 20 situations better than 5%
Anubis34
35% better than 7%
0.71 better than 30%
76.3 better than 24%
0.95 better than 18%
46% of 186 duels better than 18%
43% of 14 situations better than 59%
Inferno16
63% better than 69%
0.70 better than 20%
82.9 better than 42%
0.95-
47% of 79 duels better than 12%
0% of 4 situations better than 1%
Nuke12
58% -
0.68 -
76.3 -
0.88-
48% of 77 duels -
0% of 7 situations -
Cache6
50% -
0.80 -
79.9 -
1.14-
55% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tried7 plays

Across 280 matches -tried7 averages K/R 0.75 and ADR 82.1; the rating across the 230 rated matches is 1.01. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 82 of 230 matches the rating was 1.10 or higher (36%), in 92 it was below 0.90. In 189 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. -tried7 loses the most ELO on Dust 2 (−50 ELO, win rate 42%). Things go best on Mirage (+31 ELO, win rate 61%). Improved over the last three months: Win rate +6 pp, ELO +783. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 81.1, Headshots at 52%. Last 30 days: 143 matches, win rate 55%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.