-traffa

Kosovo
162 matches tracked 29 matches in 30 days
ELO ▲ 104
2,015
30-day peak: 2,015
Rank EU
#233,735
Kosovo #2,153 in Kosovo
Last updated:

How does -traffa play?

Rating 1.13 K/R 0.80 ADR 82.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 162 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 3.3
Knife kills 19 in 162 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 23x 4K, 5 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 1,839
▼ Got worse
K/R −0.10, Rating −0.18, ADR −7.9, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.77 (at the start 0.87). Slightly above the average (0.73).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
48 matches · 65% win rate
On Fridays +31 ELO, win rate 45%

-traffa loses the most ELO on Mirage: −23 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.81 · Ancient
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
65% better than 91%
0.84 better than 92%
85.0 better than 76%
1.21 better than 95%
63% of 230 duels better than 97%
41% of 41 situations better than 59%
Ancient36
53% better than 56%
0.82 better than 88%
85.4 better than 77%
1.14 better than 88%
56% of 144 duels better than 76%
34% of 29 situations better than 42%
Anubis24
67% better than 91%
0.87 better than 93%
90.8 better than 89%
1.20 better than 90%
51% of 93 duels right on the average
30% of 20 situations better than 31%
Dust 224
42% better than 23%
0.72 right on the average
75.6 better than 28%
1.01 right on the average
48% of 108 duels better than 37%
31% of 16 situations better than 33%
Inferno12
42% -
0.78 -
79.0 -
1.13-
49% of 49 duels -
0% of 6 situations -
Nuke6
50% -
0.84 -
83.2 -
1.19-
59% of 29 duels -
60% of 5 situations -
Vertigo5
40% -
0.62 -
69.5 -
0.84-
40% of 20 duels -
0% of 4 situations -
Aim_map_faceit4
50% -
0.49 -
64.9 -
0.82-
49% of 93 duels -
49% of 93 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -traffa plays

Across 162 matches -traffa averages K/R 0.80, ADR 82.7 and a rating of 1.13. Biggest strength: K/D at 1.15, better than 91% of level 9 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 81 of 162 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 121 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 1.27. -traffa loses the most ELO on Mirage (−23 ELO, win rate 65%). Things go best on Ancient (+41 ELO, win rate 53%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.10, Rating −0.18, ADR −7.9, Win rate −7 pp. Unchanged in recent months: ELO at 1,839. Last 30 days: 29 matches, win rate 48%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.