-toyZ

Russia
On FACEIT since 2017 187 matches tracked 67 matches in 30 days
Last updated:
Next update possible in 1h 3m

How does -toyZ play?

Rating 0.96 (from 137 matches) K/R 0.69 ADR 76.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 3.2
Knife kills 2 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 9%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 15x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.6, Win rate at 61%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
60 matches · 65% win rate
On Cache −2 ELO
22 matches · 77% win rate
On Sundays +55 ELO, win rate 52%

-toyZ loses the most ELO on Dust 2: −4 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 53%
0.62 better than 4%
71.2 better than 7%
0.87 better than 4%
45% of 209 duels better than 13%
35% of 20 situations better than 38%
Dust 260
65% better than 87%
0.71 better than 29%
79.3 better than 37%
1.01 better than 32%
47% of 201 duels better than 22%
52% of 25 situations better than 84%
Cache22
77% better than 95%
0.71 better than 21%
77.0 better than 19%
0.95 better than 8%
49% of 85 duels better than 23%
33% of 12 situations better than 36%
Ancient18
72% better than 95%
0.73 better than 38%
78.3 better than 29%
0.90-
44% of 27 duels better than 10%
25% of 4 situations better than 19%
Anubis15
33% better than 4%
0.79 better than 68%
88.0 better than 80%
1.19-
68% of 40 duels better than 99%
50% of 14 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How -toyZ plays

Across 187 matches -toyZ averages K/R 0.69 and ADR 76.9; the rating across the 137 rated matches is 0.96. Most room to improve: Rating at 0.96, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Cache with a 77% win rate in 22 matches. In 37 of 137 matches the rating was 1.10 or higher (27%), in 57 it was below 0.90. In 107 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. -toyZ loses the most ELO on Dust 2 (−4 ELO, win rate 65%). Things go best on Mirage (+95 ELO, win rate 54%). Match no. 2 of the day goes best: 70% win rate, +59 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.6, Win rate at 61%. Last 30 days: 67 matches, win rate 61%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.