-toyZ
Name history of -toyZ
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -toyZ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Average29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04.
Damage per round (ADR)
Best month: July 2026 with 83.1. Last 3 months: 75.6 (at the start 77.4). Clearly below the average (81.4).
Share of headshot kills
Best month: April 2026 with 53%. Last 3 months: 47% (at the start 52%). Clearly below the average (52%).
Matches won (win rate)
Best month: May 2026 with 69%. Last 3 months: 61% (at the start 60%). Well above the average (51%).
Best month: October 2026 with 2,851.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-toyZ loses the most ELO on Dust 2: −4 ELO, 65% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.46 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 41 · Ancient
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How -toyZ plays
Across 187 matches -toyZ averages K/R 0.69 and ADR 76.9; the rating across the 137 rated matches is 0.96. Most room to improve: Rating at 0.96, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Cache with a 77% win rate in 22 matches. In 37 of 137 matches the rating was 1.10 or higher (27%), in 57 it was below 0.90. In 107 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. -toyZ loses the most ELO on Dust 2 (−4 ELO, win rate 65%). Things go best on Mirage (+95 ELO, win rate 54%). Match no. 2 of the day goes best: 70% win rate, +59 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.6, Win rate at 61%. Last 30 days: 67 matches, win rate 61%, net ELO +47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.