-torkel

EE
233 matches tracked 71 matches in 30 days
Last updated:

How does -torkel play?

Rating 1.02 (from 171 matches) K/R 0.77 ADR 83.4 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 171 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 13%+2 pp better than 67%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.6
Knife kills 5 in 233 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 43x 4K, 4 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,503
▼ Got worse
K/R −0.13, ADR −16.9, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.75 (at the start 0.88).

Patterns

From the last 233 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
72 matches · 43% wins
On Nuke −25 ELO
23 matches · 57% wins
Between 12:00 and 18:00 −72 ELO, win rate 38%
On Fridays −75 ELO, win rate 41%

-torkel loses the most ELO on Dust 2: −61 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
43% better than 19%
0.78 better than 68%
84.5 better than 70%
1.00 better than 36%
50% of 398 duels better than 42%
36% of 33 situations better than 44%
Mirage62
56% better than 65%
0.81 better than 78%
86.6 better than 77%
1.05 better than 53%
47% of 320 duels better than 25%
38% of 26 situations level
Ancient52
50% better than 41%
0.74 better than 46%
81.7 better than 51%
0.98 better than 31%
52% of 275 duels better than 55%
13% of 30 situations better than 4%
Nuke23
57% better than 55%
0.78 better than 56%
81.1 better than 44%
1.12-
59% of 112 duels better than 79%
69% of 16 situations better than 95%
Anubis14
50% -
0.75 -
77.8 -
1.05-
43% of 63 duels -
67% of 12 situations -
Inferno7
57% -
0.56 -
71.3 -
0.79-
34% of 35 duels -
40% of 5 situations -
Cache3
67% -
0.83 -
96.9 -
1.20-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -torkel plays

Across 233 matches -torkel averages K/R 0.77 and ADR 83.4; the rating across the 171 rated matches is 1.02. Most room to improve: Opening duels won at 47%. That is better than only 16% of players on level 10. On average 16.6 kills per match, 50% of them headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 57 of 171 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 190 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. -torkel loses the most ELO on Dust 2 (−61 ELO, win rate 43%). Things go best on Ancient (+6 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.13, ADR −16.9, Win rate −13 pp. Unchanged in recent months: ELO at 2,503. Last 30 days: 71 matches, win rate 46%, ELO balance −37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.