-tonix

USA
On FACEIT since 2024 206 matches tracked 82 matches in 30 days
ELO ▲ 12
3,006
30-day peak: 3,061
Rank EU ▲ 1,366 places
#8,094
USA #54 in USA
30 days · prev. #9,460 · best #5,411
Last updated:

How does -tonix play?

Rating 1.14 (from 197 matches) K/R 0.83 ADR 88.6 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 197 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.8
Zeus kills1 in 206 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 31x 4K, 5 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 43%, ELO at 3,006
▼ Got worse
K/R −0.07, Rating −0.07, ADR −8.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.79 (at the start 0.86). Slightly above the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −145 ELO
58 matches · 48% win rate
On Mondays −79 ELO, win rate 32%

-tonix loses the most ELO on Dust 2: −145 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Nuke

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
57% better than 60%
0.85 better than 84%
91.1 better than 87%
1.19 better than 84%
57% of 435 duels better than 75%
38% of 40 situations better than 47%
Dust 258
48% better than 25%
0.83 better than 79%
90.4 better than 84%
1.14 better than 70%
59% of 399 duels better than 81%
47% of 30 situations better than 72%
Ancient30
60% better than 67%
0.83 better than 80%
87.2 better than 74%
1.13 better than 72%
59% of 145 duels better than 84%
33% of 12 situations better than 35%
Nuke19
58% better than 49%
0.84 better than 79%
88.2 better than 75%
1.18 better than 78%
60% of 112 duels better than 80%
20% of 5 situations better than 12%
Anubis9
33% -
0.72 -
76.7 -
0.94-
47% of 55 duels -
33% of 3 situations -
Inferno6
50% -
0.70 -
80.1 -
0.96-
55% of 47 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tonix plays

Across 206 matches -tonix averages K/R 0.83 and ADR 88.6; the rating across the 197 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 102 of 197 matches the rating was 1.10 or higher (52%), in 56 it was below 0.90. In 106 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: June 2026 at 1.30. -tonix loses the most ELO on Dust 2 (−145 ELO, win rate 48%). Things go best on Mirage (+30 ELO, win rate 57%). Match no. 3 of the day goes best: 73% win rate, −46 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.07, Rating −0.07, ADR −8.2. Unchanged in recent months: Headshots at 43%, ELO at 3,006. Last 30 days: 82 matches, win rate 52%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.