-tigas

Portugal
On FACEIT since 2025 157 matches tracked 53 matches in 30 days
Last updated:

How does -tigas play?

Rating 1.03 (from 136 matches) K/R 0.72 ADR 77.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 136 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +190
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 77.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
22 matches · 41% win rate
On Mirage −28 ELO
44 matches · 57% win rate
On Sundays −76 ELO, win rate 39%

-tigas loses the most ELO on Ancient: −67 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Highest rating in a match: 2.15 · Cache
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 70%
0.68 better than 24%
73.9 better than 19%
0.96 better than 28%
50% of 145 duels better than 45%
33% of 18 situations better than 36%
Dust 229
41% better than 16%
0.72 better than 41%
77.0 better than 30%
1.00 better than 39%
45% of 98 duels better than 18%
44% of 9 situations better than 69%
Anubis23
48% better than 37%
0.78 better than 71%
82.5 better than 59%
1.16 better than 88%
49% of 83 duels better than 36%
36% of 14 situations better than 46%
Ancient22
41% better than 17%
0.76 better than 58%
80.1 better than 42%
1.04 better than 55%
51% of 83 duels right on the average
50% of 12 situations better than 79%
Inferno17
41% better than 17%
0.67 better than 23%
74.2 better than 20%
0.99 better than 35%
55% of 76 duels better than 69%
40% of 5 situations better than 58%
Cache14
57% -
0.77 -
79.5 -
1.13-
51% of 57 duels -
75% of 4 situations -
Nuke8
50% -
0.71 -
82.5 -
0.96-
46% of 39 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tigas plays

Across 157 matches -tigas averages K/R 0.72 and ADR 77.6; the rating across the 136 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 52 of 136 matches the rating was 1.10 or higher (38%), in 53 it was below 0.90. In 115 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. -tigas loses the most ELO on Ancient (−67 ELO, win rate 41%). Things go best on Dust 2 (+16 ELO, win rate 41%). Match no. 2 of the day goes best: 57% win rate, −44 ELO. Improved over the last three months: Win rate +5 pp, ELO +190. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.6. Last 30 days: 53 matches, win rate 53%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.