2coldd

North Macedonia
On FACEIT since 2020 419 matches tracked 111 matches in 30 days
ELO ▲ 24
2,668
30-day peak: 2,794
Rank EU
#30,040
North Macedonia #115 in North Macedonia
Last updated:

How does 2coldd play?

Rating 1.01 K/R 0.73 ADR 83.2 from 419 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 419 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 64%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 16%+4 pp · Ø 12% better than 77%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.9
Knife kills 8 in 419 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 39%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 65x 4K, 5 aces in 363 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 83.6, Win rate at 51%, ELO at 2,668
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 419 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −325 ELO
79 matches · 51% win rate
On Ancient −168 ELO
80 matches · 49% win rate
On Thursdays −171 ELO, win rate 45%

2coldd loses the most ELO on Dust 2: −325 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.07 · Ancient
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 419 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
52% right on the average
0.73 better than 39%
83.5 better than 59%
1.01 better than 36%
49% of 721 duels better than 34%
46% of 63 situations better than 75%
Ancient80
49% better than 36%
0.75 right on the average
87.0 better than 73%
1.02 better than 40%
52% of 360 duels right on the average
46% of 37 situations better than 72%
Dust 279
51% better than 44%
0.70 better than 27%
78.5 better than 34%
0.99 better than 28%
47% of 408 duels better than 24%
39% of 38 situations better than 51%
Anubis52
48% better than 32%
0.74 better than 44%
85.8 better than 70%
1.02 better than 38%
48% of 293 duels better than 27%
45% of 31 situations better than 70%
Nuke35
54% better than 46%
0.75 better than 40%
81.1 better than 41%
1.03 better than 34%
48% of 188 duels better than 21%
40% of 15 situations right on the average
Inferno31
52% better than 37%
0.72 better than 25%
84.6 better than 49%
0.99 better than 18%
46% of 162 duels better than 11%
25% of 12 situations better than 16%
Cache18
56% -
0.67 -
77.3 -
0.92-
38% of 99 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2coldd plays

Across 419 matches 2coldd averages K/R 0.73, ADR 83.2 and a rating of 1.01. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 151 of 419 matches the rating was 1.10 or higher (36%), in 165 it was below 0.90. In 363 matches with detailed stats: 65 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. 2coldd loses the most ELO on Dust 2 (−325 ELO, win rate 51%). Things go best on Anubis (+134 ELO, win rate 48%). Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 83.6, Win rate at 51%, ELO at 2,668. Last 30 days: 111 matches, win rate 50%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.