-tetsuyaaa

Kazakhstan
On FACEIT since 2023 323 matches tracked 96 matches in 30 days
ELO ▲ 282
2,766
30-day peak: 2,795
Rank EU
#20,104
Kazakhstan #651 in Kazakhstan
Last updated:
Next update possible in 46m 46s

How does -tetsuyaaa play?

Rating 0.96 (from 304 matches) K/R 0.71 ADR 79.4 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.8
Knife kills 12 in 323 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−1.0 pp · Ø 13.7% better than 24%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 47x 4K, 5 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +148
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 80.1, Headshots at 53%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −81 ELO
69 matches · 58% win rate
On Mirage −76 ELO
119 matches · 50% win rate
Between 6:00 and 12:00 +3 ELO, win rate 41%
On Tuesdays −25 ELO, win rate 36%

-tetsuyaaa loses the most ELO on Ancient: −81 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
50% better than 35%
0.75 better than 47%
82.5 better than 52%
1.02 better than 38%
50% of 639 duels better than 37%
39% of 44 situations better than 52%
Ancient69
58% better than 65%
0.74 better than 42%
82.0 better than 49%
1.00 better than 32%
47% of 380 duels better than 21%
43% of 30 situations better than 63%
Dust 249
37% better than 5%
0.60 better than 2%
68.5 better than 3%
0.80 better than 1%
42% of 217 duels better than 7%
40% of 10 situations better than 54%
Anubis41
46% better than 23%
0.71 better than 29%
80.4 better than 42%
0.95 better than 16%
48% of 229 duels better than 25%
58% of 12 situations better than 89%
Cache18
50% better than 30%
0.70 better than 16%
80.9 better than 33%
0.94 better than 6%
45% of 95 duels better than 8%
33% of 6 situations better than 36%
Inferno12
17% -
0.65 -
76.4 -
0.90-
44% of 63 duels -
14% of 7 situations -
Nuke9
56% -
0.65 -
75.4 -
0.90-
64% of 28 duels -
0% of 1 situations -
Overpass5
40% -
0.70 -
77.4 -
0.92-
52% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tetsuyaaa plays

Across 323 matches -tetsuyaaa averages K/R 0.71 and ADR 79.4; the rating across the 304 rated matches is 0.96. Biggest strength: Utility damage per round at 5.5, better than 86% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 69 matches. In 97 of 304 matches the rating was 1.10 or higher (32%), in 141 it was below 0.90. In 223 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: June 2026 at 1.01. -tetsuyaaa loses the most ELO on Ancient (−81 ELO, win rate 58%). Things go best on Anubis (+25 ELO, win rate 46%). From match no. 5 of the day on, things go best: 54% win rate, −102 ELO. Improved over the last three months: ELO +148. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 80.1, Headshots at 53%, Win rate at 48%. Last 30 days: 96 matches, win rate 55%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.