-tacher

Russia
On FACEIT since 2018 309 matches tracked 129 matches in 30 days
Last updated:
Next update possible in 1h 57m

How does -tacher play?

Rating 1.07 K/R 0.77 ADR 82.3 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 23%
AWP share of kills 25%+13 pp · Ø 12% better than 90%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 4.0

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 46x 4K, 1 ace in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.9, Win rate −13 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −9 ELO
57 matches · 47% win rate
In match 1 of the day +5 ELO
47 matches · 43% win rate
On Thursdays +1 ELO, win rate 40%

-tacher loses the most ELO on Anubis: −9 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Highest rating in a match: 2.00 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
57% better than 66%
0.79 better than 66%
83.2 better than 56%
1.09 better than 61%
59% of 613 duels better than 85%
46% of 78 situations better than 73%
Dust 273
47% better than 26%
0.76 better than 53%
80.7 better than 44%
1.07 better than 52%
57% of 372 duels better than 75%
28% of 53 situations better than 21%
Anubis57
47% better than 26%
0.78 better than 64%
83.3 better than 59%
1.09 better than 61%
51% of 321 duels better than 42%
44% of 48 situations better than 65%
Ancient30
47% better than 26%
0.76 better than 53%
81.6 better than 47%
1.02 better than 39%
64% of 152 duels better than 96%
36% of 22 situations better than 44%
Cache10
20% -
0.70 -
86.4 -
0.88-
63% of 64 duels -
0% of 1 situations -
Nuke8
25% -
0.60 -
66.9 -
0.82-
35% of 43 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tacher plays

Across 309 matches -tacher averages K/R 0.77, ADR 82.3 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 128 matches. In 134 of 309 matches the rating was 1.10 or higher (43%), in 99 it was below 0.90. In 275 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. -tacher loses the most ELO on Anubis (−9 ELO, win rate 47%). Things go best on Mirage (+159 ELO, win rate 57%). Match no. 3 of the day goes best: 55% win rate, +53 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −7.9, Win rate −13 pp. Last 30 days: 129 matches, win rate 50%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.