-tCYYYYYYYY

Denmark
On FACEIT since 2016 80 matches tracked 13 matches in 30 days
Last updated:
Next update possible in 33m 34s

How does -tCYYYYYYYY play?

Rating 1.19 (from 47 matches) K/R 0.81 ADR 89.4 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 47 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.1
Knife kills 1 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.3%).

2K rounds 17.2%+3.9 pp · Ø 13.3% better than 98%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 14x 4K, 2 aces in 46 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.10, ADR +12.6
= Stayed the same
Headshots at 42%
▼ Got worse
Win rate −4 pp, ELO −64

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.98. Last 3 months: 0.86 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Ancient
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient19
63% better than 86%
0.82 better than 82%
91.0 better than 90%
1.19-
46% of 48 duels better than 21%
25% of 8 situations better than 18%
Dust 218
50% better than 44%
0.86 better than 92%
95.5 better than 96%
1.30-
64% of 61 duels better than 96%
29% of 7 situations better than 27%
Mirage16
31% better than 3%
0.71 better than 37%
80.1 better than 48%
0.86-
39% of 51 duels better than 3%
33% of 9 situations better than 36%
Anubis12
67% -
0.96 -
98.7 -
1.48-
63% of 56 duels -
17% of 6 situations -
Inferno11
27% -
0.69 -
80.1 -
1.23-
54% of 39 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tCYYYYYYYY plays

Across 80 matches -tCYYYYYYYY averages K/R 0.81 and ADR 89.4; the rating across the 47 rated matches is 1.19. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 42% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 24 of 47 matches the rating was 1.10 or higher (51%), in 15 it was below 0.90. In 46 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.33. Improved over the last three months: K/R +0.12, Rating +0.10, ADR +12.6. Got weaker: Win rate −4 pp, ELO −64. Unchanged in recent months: Headshots at 42%. Last 30 days: 13 matches, win rate 54%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.