-t0biii

Russia
196 matches tracked 29 matches in 30 days
Last updated:

How does -t0biii play?

Rating 0.84 K/R 0.59 ADR 64.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 48%+1 pp · Ø 47% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.83−0.20 · Ø 1.03 better than 4%
Pistol kills per match 2.5
Knife kills 3 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.4%).

2K rounds 10.2%−3.2 pp · Ø 13.4% better than 2%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 8x 4K, 0 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 67%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.58, Rating at 0.84, ADR at 64.9, Headshots at 48%
▼ Got worse
ELO −415

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.65. Last 3 months: 0.58 (at the start 0.61). Well below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −11 ELO, win rate 39%
On Mondays +33 ELO, win rate 34%

-t0biii loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.92 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 46%
0.61 better than 7%
64.3 better than 2%
0.89 better than 15%
39% of 188 duels better than 6%
43% of 49 situations better than 65%
Dust 238
53% better than 58%
0.58 better than 2%
66.9 better than 2%
0.83 better than 4%
48% of 147 duels better than 36%
47% of 17 situations better than 74%
Anubis25
44% better than 29%
0.56 better than 1%
62.5 better than 1%
0.81 better than 3%
36% of 81 duels better than 2%
30% of 20 situations better than 36%
Ancient24
67% better than 94%
0.60 better than 4%
69.2 better than 5%
0.85 better than 9%
44% of 128 duels better than 21%
60% of 10 situations better than 92%
Nuke21
71% better than 95%
0.59 better than 3%
64.4 better than 2%
0.87 better than 8%
39% of 59 duels better than 6%
23% of 13 situations better than 13%
Cache10
50% -
0.52 -
60.3 -
0.77-
44% of 32 duels -
40% of 5 situations -
Inferno8
38% -
0.52 -
62.0 -
0.75-
36% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -t0biii plays

Across 196 matches -t0biii averages K/R 0.59, ADR 64.9 and a rating of 0.84. Most room to improve: Damage per round (ADR) at 64.9, better than only 1% of level 7 players. Averages 13.0 kills per match with 48% headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 38 of 196 matches the rating was 1.10 or higher (19%), in 123 it was below 0.90. In 155 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. -t0biii loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Things go best in match 4 of the day (+94 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +94 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: ELO −415. Unchanged in recent months: K/R at 0.58, Rating at 0.84, ADR at 64.9, Headshots at 48%. Last 30 days: 29 matches, win rate 41%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.