-sza

Brazil
On FACEIT since 2020 361 matches tracked 141 matches in 30 days
ELO ▼ 280
2,455
30-day peak: 2,921
Rank SA ▼ 647 places
#1,259
Brazil #890 in Brazil
30 days · prev. #612 · best #612
Last updated:

How does -sza play?

Rating 1.05 (from 336 matches) K/R 0.77 ADR 83.4 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 336 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.04+0.02 · Ø 1.02 better than 51%
Pistol kills per match 3.1
Knife kills 7 in 357 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 66%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 70x 4K, 6 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 83.4, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −99 ELO
20 matches · 35% win rate
On Anubis −30 ELO
42 matches · 45% win rate
On Fridays −113 ELO, win rate 45%

-sza loses the most ELO on Nuke: −99 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
50% better than 44%
0.76 better than 58%
82.5 better than 58%
1.06 better than 58%
52% of 663 duels better than 55%
32% of 62 situations better than 30%
Dust 278
53% better than 56%
0.77 better than 64%
84.5 better than 67%
1.04 right on the average
50% of 382 duels better than 42%
33% of 43 situations better than 36%
Ancient48
54% better than 58%
0.81 better than 79%
86.4 better than 74%
1.13 better than 80%
51% of 181 duels better than 46%
32% of 28 situations better than 36%
Anubis42
45% better than 27%
0.76 better than 60%
85.1 better than 71%
1.05 better than 56%
51% of 250 duels right on the average
43% of 21 situations better than 63%
Nuke20
35% better than 4%
0.71 better than 29%
75.6 better than 20%
0.99 better than 32%
52% of 87 duels right on the average
33% of 6 situations better than 36%
Vertigo14
79% -
0.83 -
86.8 -
1.11-
65% of 83 duels -
0% of 8 situations -
Inferno13
62% -
0.78 -
83.7 -
1.03-
39% of 61 duels -
0% of 2 situations -
Cache10
70% -
0.69 -
75.2 -
0.94-
36% of 45 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sza plays

Across 357 matches -sza averages K/R 0.77 and ADR 83.4; the rating across the 336 rated matches is 1.05. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Vertigo with a 79% win rate in 14 matches. In 146 of 336 matches the rating was 1.10 or higher (43%), in 127 it was below 0.90. In 323 matches with detailed stats: 70 4Ks and 6 aces. Best month by rating: May 2026 at 1.34. -sza loses the most ELO on Nuke (−99 ELO, win rate 35%). Things go best in match 4 of the day (+215 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +215 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 83.4, Headshots at 51%. Last 30 days: 141 matches, win rate 48%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.