-sza
Name history of -sza
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -sza play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average51% headshots and so just above the average (50%).
Impact
Average2.6 MVPs per match and so well above the average (2.3).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.34. Last 3 months: 1.06 (at the start 1.05). Slightly above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 88.2. Last 3 months: 83.4 (at the start 83.1). Slightly above the average (80.3).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 51% (at the start 52%). Just above the average (50%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: October 2026 with 2,921.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 357 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-sza loses the most ELO on Nuke: −99 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.40 · Mirage
- Most kills in a match: 38 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 357 matchesCompared with players on the same level who have at least 15 matches on the map.
How -sza plays
Across 357 matches -sza averages K/R 0.77 and ADR 83.4; the rating across the 336 rated matches is 1.05. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Vertigo with a 79% win rate in 14 matches. In 146 of 336 matches the rating was 1.10 or higher (43%), in 127 it was below 0.90. In 323 matches with detailed stats: 70 4Ks and 6 aces. Best month by rating: May 2026 at 1.34. -sza loses the most ELO on Nuke (−99 ELO, win rate 35%). Things go best in match 4 of the day (+215 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +215 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 83.4, Headshots at 51%. Last 30 days: 141 matches, win rate 48%, net ELO −156.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.