-sxt

Turks & Caicos Islands
On FACEIT since 2015 250 matches tracked 102 matches in 30 days
ELO ▲ 113
2,039
30-day peak: 2,199
Rank EU
#216,614
Turks & Caicos Islands #127 in Turks & Caicos Islands
Last updated:

How does -sxt play?

Rating 1.14 K/R 0.82 ADR 84.0 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 250 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 3.3
Knife kills 1 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 53x 4K, 6 aces in 229 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -sxt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 238 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
32 matches · 59% win rate
On Mirage −26 ELO
78 matches · 54% win rate
On Sundays +4 ELO, win rate 44%

-sxt loses the most ELO on Ancient: −53 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.73 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 61%
0.85 better than 90%
84.7 better than 72%
1.22 better than 93%
54% of 182 duels better than 69%
37% of 51 situations better than 47%
Dust 270
56% better than 66%
0.77 better than 65%
80.3 better than 46%
1.08 better than 66%
48% of 288 duels better than 31%
43% of 28 situations better than 66%
Anubis43
42% better than 19%
0.82 better than 87%
86.8 better than 81%
1.10 better than 74%
52% of 177 duels better than 55%
38% of 32 situations right on the average
Ancient32
59% better than 72%
0.79 better than 71%
83.1 better than 58%
1.07 better than 65%
61% of 110 duels better than 94%
33% of 12 situations better than 37%
Cache10
60% -
0.93 -
91.7 -
1.32-
61% of 36 duels -
67% of 3 situations -
Inferno8
25% -
0.75 -
77.4 -
1.06-
59% of 29 duels -
0% of 4 situations -
Nuke6
50% -
0.98 -
93.8 -
1.41-
44% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sxt plays

Across 250 matches -sxt averages K/R 0.82, ADR 84.0 and a rating of 1.14. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 64% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 126 of 250 matches the rating was 1.10 or higher (50%), in 58 it was below 0.90. In 229 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. -sxt loses the most ELO on Ancient (−53 ELO, win rate 59%). Things go best in match 3 of the day (+6 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, −52 ELO. Last 30 days: 102 matches, win rate 52%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.