-swazer

Brazil
177 matches tracked 11 matches in 30 days
ELO ▼ 80
3,008
30-day peak: 3,105
Rank EU ▲ 770 places
#8,038
Brazil #33 in Brazil
30 days · prev. #8,808 · best #7,946
Last updated:

How does -swazer play?

Rating 0.94 K/R 0.68 ADR 73.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 10%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 22x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -swazer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 172 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −109 ELO
51 matches · 43% win rate
On Anubis −108 ELO
28 matches · 32% win rate
On Sundays −196 ELO, win rate 43%

-swazer loses the most ELO on Mirage: −109 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
63% better than 79%
0.72 better than 32%
77.3 better than 26%
1.03 better than 35%
54% of 255 duels better than 58%
43% of 30 situations better than 60%
Mirage51
43% better than 9%
0.63 better than 4%
70.0 better than 5%
0.85 better than 2%
49% of 255 duels better than 28%
29% of 24 situations better than 20%
Anubis28
32% better than 2%
0.70 better than 24%
77.1 better than 26%
0.97 better than 20%
52% of 128 duels better than 46%
21% of 14 situations better than 13%
Ancient11
73% -
0.70 -
70.0 -
0.92-
48% of 60 duels -
57% of 7 situations -
Cache11
55% -
0.57 -
65.6 -
0.78-
43% of 35 duels -
33% of 3 situations -
Inferno8
75% -
0.75 -
80.1 -
1.04-
55% of 53 duels -
100% of 2 situations -
Nuke6
50% -
0.69 -
69.6 -
0.98-
30% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -swazer plays

Across 172 matches -swazer averages K/R 0.68, ADR 73.9 and a rating of 0.94. Most room to improve: Rating at 0.94, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 55% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 46 of 172 matches the rating was 1.10 or higher (27%), in 87 it was below 0.90. In 172 matches with detailed stats: 22 4Ks and 2 aces. -swazer loses the most ELO on Mirage (−109 ELO, win rate 43%). Things go best on Dust 2 (+192 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, +130 ELO. Last 30 days: 11 matches, win rate 27%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.