-svix

Germany
On FACEIT since 2021 259 matches tracked 105 matches in 30 days
ELO ▼ 38
2,396
30-day peak: 2,560
Rank EU
#74,087
Germany #1,954 in Germany
Last updated:
Next update possible in 25m 20s

How does -svix play?

Rating 0.93 K/R 0.70 ADR 77.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.8
Knife kills 11 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 37x 4K, 5 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp, ELO +254
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 77.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
87 matches · 49% win rate
On Dust 2 −24 ELO
49 matches · 53% win rate
Between 12:00 and 18:00 −30 ELO, win rate 43%
On Sundays −25 ELO, win rate 37%

-svix loses the most ELO on Mirage: −28 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Dust 2
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
49% better than 40%
0.71 better than 35%
79.5 better than 42%
0.96 better than 24%
51% of 464 duels right on the average
40% of 42 situations better than 56%
Ancient50
54% better than 57%
0.70 better than 27%
75.5 better than 19%
0.92 better than 14%
45% of 229 duels better than 16%
21% of 24 situations better than 13%
Dust 249
53% better than 56%
0.73 better than 44%
80.8 better than 49%
0.98 better than 28%
45% of 281 duels better than 16%
61% of 23 situations better than 96%
Anubis42
52% better than 49%
0.65 better than 8%
73.9 better than 12%
0.85 better than 2%
53% of 228 duels better than 56%
39% of 18 situations better than 56%
Inferno18
44% better than 19%
0.71 better than 28%
80.7 better than 41%
0.96 better than 16%
47% of 98 duels better than 20%
13% of 8 situations better than 6%
Nuke7
57% -
0.63 -
67.5 -
0.83-
43% of 42 duels -
75% of 4 situations -
Cache3
33% -
0.60 -
63.8 -
0.74-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -svix plays

Across 259 matches -svix averages K/R 0.70, ADR 77.6 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Ancient with a 54% win rate in 50 matches. In 72 of 259 matches the rating was 1.10 or higher (28%), in 134 it was below 0.90. In 238 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.02. -svix loses the most ELO on Mirage (−28 ELO, win rate 49%). Things go best from match 5 of the day (+103 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +103 ELO. Improved over the last three months: Win rate +14 pp, ELO +254. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 77.4. Last 30 days: 105 matches, win rate 46%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.