-sunyy1-

Kosovo
On FACEIT since 2022 89 matches tracked
Last updated:

How does -sunyy1- play?

Rating 0.97 (from 39 matches) K/R 0.75 ADR 81.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 5% good 1.10 to 1.29 23% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 3.4
Knife kills 2 in 89 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 6x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +12 pp, Win rate +10 pp
= Stayed the same
K/R at 0.73, ADR at 80.3
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −73 ELO
20 matches · 45% win rate

-sunyy1- loses the most ELO in match 2 of the day: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 1.82 · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 88%
0.77 better than 73%
82.7 better than 67%
1.11-
51% of 51 duels better than 55%
60% of 5 situations better than 93%
Dust 219
47% better than 37%
0.82 better than 88%
85.5 better than 79%
1.03-
49% of 51 duels better than 43%
67% of 6 situations better than 97%
Ancient17
41% better than 18%
0.73 right on the average
82.8 better than 63%
0.94-
72% of 46 duels better than 99%
50% of 2 situations better than 77%
Anubis12
50% -
0.74 -
80.3 -
0.94-
56% of 45 duels -
0% of 2 situations -
Cache6
33% -
0.63 -
70.8 -
0.64-
30% of 10 duels -
0% of 1 situations -
Inferno3
33% -
0.52 -
64.2 -
0.36-
0% of 3 duels -
-
Overpass3
67% -
0.73 -
78.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -sunyy1- plays

Across 89 matches -sunyy1- averages K/R 0.75 and ADR 81.4; the rating across the 39 rated matches is 0.97. Biggest strength: Headshot rate at 66%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 17.6 kills per match with 66% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 12 of 39 matches the rating was 1.10 or higher (31%), in 15 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. -sunyy1- loses the most ELO in match 2 of the day (−73 ELO, win rate 45%). Things go best on Mirage (+25 ELO, win rate 63%). Match no. 1 of the day goes best: 62% win rate, +1 ELO. Improved over the last three months: Headshots +12 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.